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  1. #151
    Senior Member Sag7272's Avatar
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    Quote Originally Posted by Gmac View Post
    And once the multiple hit thing gets fixed its going to be a walk in the park against most prisoner teams, regardless of going first or second.

    Nerfing should be the last resort, and only done after bigger issues are fixed first.
    Coudn't have said it better
    "Nothing lasts forever but the certainty of change"
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    (English is not my first language)

  2. #152
    Senior Member Nicko's Avatar
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    Quote Originally Posted by Gmac View Post
    These guys are at the top, itīs supposed to be tough, we canīt win them all. Otherwise itīs going to get really boring. (already is...)

    I have a pretty good record going on against those teams mentioned. And once the multiple hit thing gets fixed its going to be a walk in the park against most prisoner teams, regardless of going first or second.

    Nerfing should be the last resort, and only done after bigger issues are fixed first.
    Your Angels are beasts. I'll vouch for that! But there's a mighty nerf bat aimed right at their heads as well. It's why I haven't done anything with my AoS yet

    Does the AoS hit as hard as the AoF?
    Last edited by Nicko; 01-26-2017 at 11:25 PM.
    Nicko-0517

  3. #153
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    Quote Originally Posted by Nicko View Post
    Does the AoS hit as hard as the AoF?
    In short: NO. AoF does way more damage due to a bug in HP scaling. For example my AoS has 10k more HP than a trooper's AoF and does about 2/3 of the latter damage.

    Too bad devs decided to nerf Torture instead of fixing AoF HP scaling...

    "When I'm walking a dark road
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    Account: Frost-6115. Feel free to check me. Actually trooper list is full, sorry

  4. #154
    Senior Member gmac's Avatar
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    Quote Originally Posted by Nicko View Post
    Your Angels are beasts. I'll vouch for that! But there's a mighty nerf bat aimed right at their heads as well. It's why I haven't done anything with my AoS yet

    Does the AoS hit as hard as the AoF?
    Thanks for the compliment, your AoF is great too :-)

    Frost proportion seams right, about 2/3, 10k average.

    If the nerfing isnt too much I would still use skill shards on AoS, they are great for protection and do good damage, torture has a chance to stun, not to mention Sherik taunts with immunity and invincibility for 3 rounds. And only 6 skill shards to full built him.

    Too bad they are nerfing the AoS, seams to be the only thing going on against the prisoner (besides the prisoner himself), as Slauki well said, it will only make the prisoner stronger.

    Shame on the Devs, I hope they chance their minds.

  5. #155
    Senior Member BillLion's Avatar
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    Quote Originally Posted by Gmac View Post
    Thanks for the compliment, your AoF is great too :-)

    Too bad they are nerfing the AoS, seams to be the only thing going on against the prisoner (besides the prisoner himself), as Slauki well said, it will only make the prisoner stronger.

    Shame on the Devs, I hope they chance their minds.
    I'll second this. He wasn't even listed as a character that needed tweaks.
    Mark my words, believe my soul lives on
    Don't worry now that I have gone
    I've gone beyond to seek the truth

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    Maybe then you'll begin to understand
    Life down here is just a strange illusion

  6. #156
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    Quote Originally Posted by Frost View Post
    In short: NO. AoF does way more damage due to a bug in HP scaling. For example my AoS has 10k more HP than a trooper's AoF and does about 2/3 of the latter damage.

    Too bad devs decided to nerf Torture instead of fixing AoF HP scaling...
    Not just a HP scaling thing... AoS has 233 ATK & MAG, AoF has 1757 ATK & 230 MAG. He's supposed to hit a lot harder.

    edit: that is say, if a nerf/bug fix is needed it should be done in a way that only effects him and not AoS
    Last edited by Arcturus; 01-27-2017 at 03:32 PM.
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  7. #157
    Senior Member Sag7272's Avatar
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    Quote Originally Posted by Arcturus View Post
    edit: that is say, if a nerf/bug fix is needed it should be done in a way that only effects him and not AoS
    Think it's more a matter of it being the same skill so changing it will affect both no matter what, probably why it been nerfed as a "collateral damage" without AOS never being mentioned.. It's the impression it gives..
    "Nothing lasts forever but the certainty of change"
    -Bruce Dickinson

    (English is not my first language)

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