...Nous prisoner not competitive, ain't I've just seen 2 out of 5 players in the top 5 alone without one, seems some find a way to be competitive without him!
...Nous prisoner not competitive, ain't I've just seen 2 out of 5 players in the top 5 alone without one, seems some find a way to be competitive without him!
"Nothing lasts forever but the certainty of change"
-Bruce Dickinson
(English is not my first language)
Hey, I play pvp for a little time and don't understand a few things, like, how the hell some people (aka PizzaFriday, Sag, Nicko, etc) can get like +2k poins two hours after reset? oO Wining most of my sot I cant get any close to this...
And about my feedback so far, I think some characters are way too unbalanced, some combinations of character + runes are too overpowered. Funny thing, I won two times against bradata in matches that he goes first and my only toon left alive was an yellow gs + freeze/invisible talisman, I just felt bad for him! I think multiple hit attacks didn't need to trigger the passive multiple times, is too broken for pvp! Just like the Prisioner's passive, wtf is that -.-'
Other thing, I think the worst thing at all is to manage having a team specificly for defence, lose so many poins because the IA is such an bad thing! Its so expansive create a team with characters with some perfect trigger + freeze + immunity just because IA cant hit a single perfect hit x.x Maybe lose half (even less) points when you lose a IA fight would be great! Yestarday I want to sleep in position ~#40, I woke up and I was +#100 -.-' hate that.
And that refill of sands of time is such an unecessary thing, I put no money on this game, and I like to save my ironites for talismans packs, that feature just creates an unfair ranking boost, it looks like a pay to win game, not cool.
1) Thank you. But need to give a nod to Sag as he followed right after me
2) Agreed. In fact almost everyone here agrees
3) Yup. Agree again
4) Dont agree fully with this, though I respect your opinion. While I think the Prisoner is a great asset, he's not indispensable. Bradata, GMAC, and Marcio were very competitive - and none of them have Prisoners
5) I did a mini-count today. In 12 turns I went first 3 times. This evening I went first a few more; it definitely gives an advantage going first but they say it's all random. I still wonder though if something weights it...Party Cost? Certain characters? Rank? Win-loss history? Probably none of the above - I'm taking the developers at their word - but going second is something I've almost come to expect
It just seems there are some small changes - the point system, the attack list, and the broken Talismans - that would make a HUGE difference in most people's PvP experience. The complaints about these three issues are virtually universal. It would be very reassuring to hear an acknowledgement from the developers that they're very on top of these issues and a fix is imminent.
Nicko-0517
Well, we all start every week with 1k points right? With 10 SoT, considering 100% win rate, you'll jump to ~1250, you recover 1 point every hour, know its been like 4 hours the ranked week begins, you already have like 2200, can't get it bro! You guys keep buying refills or what? Or Im missing something? oO
Other thing, see you guys talking about keep attaking the same person over and over, how the hell you guys do this? The same name appers in refresh every time? Someone mentioned 66 times in a row, how is that?
Sorry if these are silly questions :P
Thanks for your reply, Nicko.
Here in this forum you have always been a very reasonable person and with constructive comments.
I would like to make an addition to my post regarding attack teams: I agree with you that the Prisioner is not indispensable, but at this point it is only for those who have some toon with immunity, otherwise the chances of losing attacking in second are very high.
"Nothing lasts forever but the certainty of change"
-Bruce Dickinson
(English is not my first language)