Likely the long run as well.

Today, this is where we are:

Players have no new campaign content and (on the whole) 50 trooper obligations daily. Those in PVP beta have the obligation to compete/revenge and scramble for coins and points. One obligation does not pair with the other concurrently. 10+ battles must be had to stay competitive (Without ironite, likely 30+ throughout the day). Moreover, 250 SoT must be expended to play 50 troopers. Assuming that 70 SoT are rewarded throughout the course of these battles, you have to expend more than 2 full SoT inventories, just to keep up. Thus, you have to deal with 2-3 SoT/SoW recharges to engage in 30 battles/50 dungeons for a total of 80 daily engagements to minimally keep PvP standing and honor trooper commitments.

Some days it's fun and others it's an ardous chore that is burning us out, which I am certain is one of maybe 3 leading reasons why people are leaving this game temporarily/permanently.

Solution: We REQUIRE the ability to field multiple troopers per dungeon.

If a player can field 4 troopers per dungeon, then the obligation to use all troopers is cut from 50 dungeons to 13. Even if each additional trooper cost 5 additional SoT, thus requiring players to wait accordingly and revisit, we are not stuck playimg for hours on end for a commitment to our fellow troopers. It simply makes sense and needs to happen to release players from the mounting obligations, leaving those to play to their hearts content while others don't have to weigh screwing 20 people out of badges for the second day in a row against finding 40 more min to force more boring farm rounds.

It should follow that no additional troopers can be used in any dungeon that has not had all 3 skulls unlocked or any LOL that has not been beaten. It would also be nice to allow ONE trooper into PVP except in the case of using the trooper against that trooper's own team.

There really are a ton of creative and sensible solutions brought up over the months, but this really is a priority requirment IMO. We aren't getting RNG breaks, we lost Rare souls, we have intended/unintended bottlenecks and on top of it all, we now have a 2-3 recharge 80 battle/dungeon daily commitment. It's too much and it's why people are needing breaks.