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  1. #1
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    This will be required for the short term success of this game...

    Likely the long run as well.

    Today, this is where we are:

    Players have no new campaign content and (on the whole) 50 trooper obligations daily. Those in PVP beta have the obligation to compete/revenge and scramble for coins and points. One obligation does not pair with the other concurrently. 10+ battles must be had to stay competitive (Without ironite, likely 30+ throughout the day). Moreover, 250 SoT must be expended to play 50 troopers. Assuming that 70 SoT are rewarded throughout the course of these battles, you have to expend more than 2 full SoT inventories, just to keep up. Thus, you have to deal with 2-3 SoT/SoW recharges to engage in 30 battles/50 dungeons for a total of 80 daily engagements to minimally keep PvP standing and honor trooper commitments.

    Some days it's fun and others it's an ardous chore that is burning us out, which I am certain is one of maybe 3 leading reasons why people are leaving this game temporarily/permanently.

    Solution: We REQUIRE the ability to field multiple troopers per dungeon.

    If a player can field 4 troopers per dungeon, then the obligation to use all troopers is cut from 50 dungeons to 13. Even if each additional trooper cost 5 additional SoT, thus requiring players to wait accordingly and revisit, we are not stuck playimg for hours on end for a commitment to our fellow troopers. It simply makes sense and needs to happen to release players from the mounting obligations, leaving those to play to their hearts content while others don't have to weigh screwing 20 people out of badges for the second day in a row against finding 40 more min to force more boring farm rounds.

    It should follow that no additional troopers can be used in any dungeon that has not had all 3 skulls unlocked or any LOL that has not been beaten. It would also be nice to allow ONE trooper into PVP except in the case of using the trooper against that trooper's own team.

    There really are a ton of creative and sensible solutions brought up over the months, but this really is a priority requirment IMO. We aren't getting RNG breaks, we lost Rare souls, we have intended/unintended bottlenecks and on top of it all, we now have a 2-3 recharge 80 battle/dungeon daily commitment. It's too much and it's why people are needing breaks.
    JCM800-3367 NOW ACCEPTING TROOPERS
    FlyingV-3167 (TROOPERS FULL)


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  2. #2
    Senior Member mjmxiii's Avatar
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    Quote Originally Posted by FlyingV View Post
    Solution: We REQUIRE the ability to field multiple troopers per dungeon.
    Excellent idea and post! I was wishing I could at least use the two Eddie slots that don't get used while auto-farming today, just to support the troops a bit faster and not have to re-up SoT.
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  3. #3
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    Thanks. The idea that dedicated players who grind incessantly no longer makes sense regarding the investment/reward matrix.

    g/a souls are utterly worthless. Rare w/m/s souls are essentially worthless past mid level where ironite spent on promo souls yields better results. Rare g/a souls are not worth the expense at all. The ONLY thing of value is skill shards, yet these are completely unnecessary for the campaign, marginally useful in getting an edge in pvp (player turn is 75% of the result), and people are hesitant to use them after devs ruined characters with nerfs and eroded player trust.

    in short, it is starting to be too damned expensive in time invested on the same old levels to grind nonstop 2-3 days for one skill shard.
    JCM800-3367 NOW ACCEPTING TROOPERS
    FlyingV-3167 (TROOPERS FULL)


    DO NOT PURCHASE CONTENT FROM THE STORE!

    Vote with your money and vote wisely. Developers need to understand the consequences of disregarding the game's players. Free the Generals, Free the AoF, and all the other toons and Eddies they wrongfully ruined to make their job more convenient!

  4. #4
    Senior Member blade685's Avatar
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    Quote Originally Posted by FlyingV View Post
    Thanks. The idea that dedicated players who grind incessantly no longer makes sense regarding the investment/reward matrix.

    g/a souls are utterly worthless. Rare w/m/s souls are essentially worthless past mid level where ironite spent on promo souls yields better results. Rare g/a souls are not worth the expense at all. The ONLY thing of value is skill shards, yet these are completely unnecessary for the campaign, marginally useful in getting an edge in pvp (player turn is 75% of the result), and people are hesitant to use them after devs ruined characters with nerfs and eroded player trust.

    in short, it is starting to be too damned expensive in time invested on the same old levels to grind nonstop 2-3 days for one skill shard.
    +10................
    I play all troopers all days.







  5. #5
    Senior Member CanyptianFit's Avatar
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    +100. Exactly how I feel. Sigh.

    Developers you are getting a ton of varied feedback, all good ideas. BUT. You need to be decisive and focused on managing your resources to get product out.

    Time is not OUR friend.

  6. #6
    Senior Member slauki's Avatar
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    i have to agree, it's getting stressfull to play the game, yeah it's fun the most time, but i have to spend too much time to
    reach the basic obligations every day. some speed pass would be nice or the possibility to use more troopers in campaign or even in pvp.

    the term "burn out" is't too far off IMO.

    But i'm still hoping that some good changes will come very soon. But the last christmas "event" was really a big disappointment, i hope
    they will release BNW, Sacrifice and other features/content soon...


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  7. #7
    Well said Osiris. To make thing worse, Arena is having an impact on players using their champion troopers as I'm obviously collecting trooper badges much slower despite using all my troopers daily.

    We need to either use multiple troopers and/or fastpass battles without going thru the same stuffs.

    Anyway,
    Last edited by Kaijester; 12-30-2016 at 01:01 AM.
    LoTB Since June 2016

  8. #8
    Senior Member AmBush-UK's Avatar
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    I am not a number

    What he said ^^^^^
    Alternatively, reduce troopers capacity to 25 and Double reward to 50 badges
    February 2nd 2017 Update was a COMPLETE CLUSTERFUCK ! and the final nail in the coffin
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  9. #9
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    I've been thinking about just not accepting new troopers after cleaning out the folks who have left the game.

    Seems a shame though. Best part of the game for me has been the troopers.

  10. #10
    Senior Member Ancient Mariner's Avatar
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    Quote Originally Posted by Kaijester View Post
    Well said Osiris. To make thing worse, Arena is having an impact on players using their champion troopers as I'm obviously collecting trooper badges much slower despite using all my troopers daily.

    We need to either use multiple troopers and/or fastpass battles without going thru the same stuffs.

    Anyway,
    I second this, it takes a lot to use all of the 50 troopers we have.
    Now with also the incoming arena, it's gonna be hard to be after all those badges (which is by the way also annoying to achieve, since it means you neverending have to grind the same old stages without even playing yourself, but making the A.I. - which is not that I. at all xD - do the job for you).

    Both suggestions posted above would be a good solution imho
    Last edited by Ancient Mariner; 12-30-2016 at 10:59 AM.

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