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  1. #1
    Senior Member Shaolin85london's Avatar
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    Hellhound or assassin rocket dog?

    Hello everyone, in your opinion and best experience of hardcore players, which one, between HH and ARD, should be have the priority to be skilled out? Obviously concerning defense team in arena. So which one and why?

    Thanks in advance for all the eventuals suggestions and/or observations.

    Cheerz

  2. #2
    Senior Member Nicko's Avatar
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    I have my Hellhound Skilled out cause I don't have an ARD

    His damage is mediocre - his heal is crap - not sure if they nerfed him a while back, cause I had read he was a beast

    He's there for one reason - Immunity. Probably why they nerfed him - cause that's so valuable. Being that ARD has the same passive, I'd likely equip them both with strong Talisman sets - see who hits harder - and go that way

    I'll also add it's nice the way he raises attack fairly often when he's Skilled out - it can really come in handy if your team is based on physical or true damage
    Last edited by Nicko; 01-14-2017 at 05:34 PM.
    Nicko-0517

  3. #3
    Senior Member Shaolin85london's Avatar
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    Thanks for your opinion Nicko! Dunno why I can't add screen shot here, btw, AGD has a basic attack/Magic of 1213 almost double of hell hound bas att. I think gonna do some try with both of them and after decide who is the useful for skill out. Cheers!

  4. #4
    Senior Member Sag7272's Avatar
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    Had a hellhound as long as I can remember, he used to be a single attack toon with random immunity each turn...
    I woke one morning and he was AOD and a terrifying beast then nerf happened...
    Think the other dog have a better attack move but his power is meh...
    Any of 'em could be a lifesaver in PvP thought...
    I'd probably go with the hellhound if you have a physical damage team because lifesteal for 5 turns can be real useful with the right pairing but never had the other one...
    "Nothing lasts forever but the certainty of change"
    -Bruce Dickinson

    (English is not my first language)

  5. #5
    Senior Member Shaolin85london's Avatar
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    Quote Originally Posted by Sag7272 View Post
    Had a hellhound as long as I can remember, he used to be a single attack toon with random immunity each turn...
    I woke one morning and he was AOD and a terrifying beast then nerf happened...
    Think the other dog have a better attack move but his power is meh...
    Any of 'em could be a lifesaver in PvP thought...
    I'd probably go with the hellhound if you have a physical damage team because lifesteal for 5 turns can be real useful with the right pairing but never had the other one...
    Presently my team does magic, physic and true dmg attack, specifically one does magic, two physic attack and one true dmg.

  6. #6
    Senior Member Kardas's Avatar
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    Not sure if you have him, but the Warrior Pyro's Power Move gives your entire team Immunity for 2 turns (3 with Skill Shards). Power cost is 5 PWR. Might also be an interesting option.

    *not part of PVP beta tho*
    Soldier blue in the barren wastes
    Reflecting and shielding's a game
    Wrecking the Axis and wasting the dogs
    The only good demons are tame

    Kardas-1158. Retired

  7. #7
    Senior Member Sag7272's Avatar
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    Quote Originally Posted by Shaolin85london View Post
    Presently my team does magic, physic and true dmg attack, specifically one does magic, two physic attack and one true dmg.
    I mean overall both your attack and defense team & tactics, AI love to cast the HH heal at beginning of battle for the buff Wich on a defense team with important char doing magic dmg may be costly strategically.. but used wisely on the attack side can be a lifesaver damage is ridiculous so he have to be useful in some way..
    "Nothing lasts forever but the certainty of change"
    -Bruce Dickinson

    (English is not my first language)

  8. #8
    Senior Member Shaolin85london's Avatar
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    Sag, that's the point, I want skill out one between them for the defense team. So have to test both of them under AI control, I guess.

  9. #9
    Senior Member Shaolin85london's Avatar
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    Quote Originally Posted by Kardas View Post
    Not sure if you have him, but the Warrior Pyro's Power Move gives your entire team Immunity for 2 turns (3 with Skill Shards). Power cost is 5 PWR. Might also be an interesting option.

    *not part of PVP beta tho*
    Kardas, I got one warr PS lvl 100, but the thing is, he's enough strong to endure till the second round in order to burn 5 pp for a skill that both of dogs natural casting?

  10. #10
    Senior Member Kardas's Avatar
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    Quote Originally Posted by Shaolin85london View Post
    Kardas, I got one warr PS lvl 100, but the thing is, he's enough strong to endure till the second round in order to burn 5 pp for a skill that both of dogs natural casting?
    Again, I can't access PVP currently so I cannot say for sure. According to the Compilation of Max Characters thread though, the Pyro has a lot of HP for a Warrior character (he's got a lot more than the Hellhound though), but only a little less than the Artillery Dog
    Soldier blue in the barren wastes
    Reflecting and shielding's a game
    Wrecking the Axis and wasting the dogs
    The only good demons are tame

    Kardas-1158. Retired

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