
Originally Posted by
surfingwithdje
Nerfing all the best characters in this game (red troll, angel of fear, sentinel daemon, prisoner, etc...) for pvp isn't a good idea at all...
First because of the loud invest they needed for maxed them (evo, talismants, and no removable skillshards) -> a lot of time and money lose for many of us!
Second because these characters are not the main problem in pvp!
I'm not yet in pvp but i can imagine the main issue: the first round is to much decisive...
Don't nerf any characters in pve, and reduce the damage from ALL characters to 30% in pvp to allow more than 1 or 2 rounds... I think the game will be more tactic and it will be possible to exploit many different characters!