Quote Originally Posted by slauki View Post

so maybe the solution is better than i thought at the first glance. but it could change the whole game dynamic, depending on what talismans you are planning to introduce. if you don't do it carefully, you could create plenty of more options to make ridiculous OP tactics possible. some tactics, we cannot even imagine now...
so it would be dangerous to change the whole dynamic, only to counter a single character....
We've had PvP focused Talismans planned for a while now. It just so happens that a few of them would help add some counterplay to characters like the Prisoner.

Also, the buffs generated by the Talisman Passives are still just buffs and can be stolen, stripped, etc. by other character abilities, so we're less worried that they will create a new problem as there are already plenty of existing counters to them.

-Kaz