What It was Designed For
A defensive Warrior which helps bolster the survivability for it’s team.

What We Got
Extremely high first-turn damage potential with two of the Shield passive’s shield types able to do modest damage + one of the strongest AoE true damage basics in the game. The Fury Increase from his Guard All can make you go from nearly no fury to full in a single turn.

Why This is a Problem
  • One of the best defensive units having one of the most competitive AoE basic attacks makes him too easy and obvious a shoe-in for many teams, even if his shield is countered (Prisoner, Angel of Pain)
  • Guard All makes it possible to have 2nd turn Fury attacks too easily


What We Could Consider Changing
  • Lower damage output of basic attack (so other offensive options are more appealing in offence-oriented teams)
  • Adjust Shield passive so it doesn’t have damaging shields (to better solidify it as a defensive option)
  • Better regulate Increased Fury from Guard All shield (admittedly fury generation right now with this is bugged and needs to be fixed regardless)





Please let us know your thoughts on this character in the comments. Keep in mind that this is not a for sure set of changes we’re going to do to this character; this is merely where our appraisal design-side is of the character, and we want to discuss this more with the community to get a better sense if changes are necessary for this character or if this character is fine as is.