Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 33
  1. #11
    Senior Member Patrice-1201's Avatar
    Join Date
    Sep 2016
    Location
    France
    OS
    iOS
    Posts
    732
    Reading this after buying the two Winter Warmer packs to skill him up makes me slightly sick...

    If you keep in nerfing we will have this issue with so many characters... just my two cents...
    All Eddies Collected and Maxed

    Up the Irons Blood Brothers

    Follow me on instagram for my concert pictures: http://instagram.com/beattheriff

    Visit my concerts photography Facebook Store on: https://www.facebook.com/pg/beattheriff/shop/

  2. #12
    Senior Member Aristo4's Avatar
    Join Date
    Jul 2016
    Location
    Near To The East
    OS
    Android
    Posts
    1,095
    You cant have this passive to the greatest single damager in the game. If its gonna be kept, remove the crazy HP scaling and lower damage overall.
    Actually...even removing the passive overall wouldn't counter his 45k hits nerfing-wise.
    _______ 💀 Tom-7714 💀 ___________

    ___________ | CLAN | __________

    👹 The Mofo Cult 👹
    ______________________________

  3. #13
    Junior Member
    Join Date
    Nov 2016
    OS
    iOS
    Posts
    23
    Sure. Keep nerfing characters that we work so darn hard and spend so much time developing. That really makes me want to keep playing this bug-ridden game.

    I spent a lot of time and effort to develop him. You know how hard it is to get skill shards when half your roster of troopers has quit playing the game because the gameplay sucks and the bugs are too much for them AND because of those bugs you can't delete inactives?

  4. #14
    Senior Member slauki's Avatar
    Join Date
    Jul 2016
    Location
    Germany
    OS
    Android
    Posts
    2,226
    yeah i think some changes in the damage output would be reasonable. he is my most loved toon of all times, but well he hits too hard in combination with the extra turn for the whole party. changing the damage to pysical could be a good first step. otah we have to be carefull, not to ruin the toons totaly, but i think you guys made some reasonable nerfs so far, so if you slightly adjust AOF it would be okay IMO.

    I like the party cost idea too, would spice up the game, since the non top 10 chars would get a chance to shine :-)


    don't be a mofo and join the mofos.

    if you are interested in joining one of the top 5 clans in lotb, contact me and we can start the negotiation. we are full atm but we can put you on the mofo list if you like.

  5. #15
    Member
    Join Date
    Nov 2016
    OS
    iOS
    Posts
    34
    Quote Originally Posted by slauki View Post
    ... he hits too hard in combination with the extra turn for the whole party...
    Maybe just consider tweaking the HP scaling as that would force talisman builds to choose between damage output and HP...
    Hornetaker-8818

  6. #16
    Senior Member
    Join Date
    Aug 2016
    Location
    Perth, Western Australia
    OS
    iOS
    Posts
    436
    I was going to dump some skill shards on mine the other night - glad I didn't do it now!!

  7. #17
    Senior Member
    Join Date
    Oct 2016
    OS
    iOS
    Posts
    184
    Maybe damage based on hp scalling can be change for ATK scalling for this character because high damage + extra turn + very high hp is too much ...
    I like this character (i have 1 level 100, maxed talismants, and 3 other waiting for sacrifice) but i understand he needs some adjustements...

  8. #18
    Senior Member Schadenfreud-0217's Avatar
    Join Date
    Jul 2016
    Location
    Sofia
    OS
    Android
    Posts
    102
    I'd say nerf the HP scaling, you should still be able to build him for damage, but it should cost you survivability. I think it's a fair trade.
    Schadenfreud-0217

    Maxed Champions:
    Speed of Light Eddie (Magus)
    Grim Reaper Eddie (Magus)
    Soldier Eddie (Gunner)
    The Nomad (Warrior)
    Angel of Fear (Warrior)
    Child of the Damned (Gunner)
    Child of the Damned (Assassin)
    Allied Soldier (Magus)
    Soulless Demon (Sentinel)

    Using CotD as leader, if you want me to switch to any of the others, or just have questions towards me in general, feel free to P.M. me.

  9. #19
    Senior Member
    Join Date
    Sep 2016
    OS
    iOS
    Posts
    207
    I think adjusting the HP scaling is appropriate. But while removing damage scaling with his own HP, I'd leave (or only slightly modify) the scaling with his opponent's HP. That way it's harder to build him as both tank & damage, but he retains some of his "boss killer" status.

    OR, crazy (not necessarily good) idea:
    thinking about his buggy passive, it's be interesting if it only triggered when a teammate got the first kill (but not him) - sort of the opposite of the warrior/assassin CotD passive. That would also neuter his impact a bit, and make you use him much more strategically. But with how buggy it currently is I wouldn't really want to try this.
    Arcturus-1987

  10. #20
    Senior Member The Educated fool's Avatar
    Join Date
    Jul 2016
    Location
    Winnipeg
    OS
    Android
    Posts
    1,023
    I don't think a nerf is necessary for this character, but, since I do think it's inevitable, I would say limiting his passive to a 35% (ish) chance of giving his party an extra turn might be the best option. I think his damage is fine as is, personally (and no, I don't have one).
    EducatedFool-1193

    MOFO 4 LIFE!

    You know it's not only madmen who listen to Fools

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •