What It was Designed For
Team support with moderately good damage and self-healing.

What We Got
15k damage basic attacks.

Why This is a Problem
  • Not only should sentinels rarely do very high damage relative to other classes, it shouldn’t do that if it’s main purpose is support.


What We Could Consider Changing
  • Greatly reduce HP scaling on basic attack damage
  • Slightly reduce damage output, but make power attack not guarantee Immunity and/or Force Shield (making him more of a damaging party supporter than a buffing party supporter)





Please let us know your thoughts on this character in the comments. Keep in mind that this is not a for sure set of changes we’re going to do to this character; this is merely where our appraisal design-side is of the character, and we want to discuss this more with the community to get a better sense if changes are necessary for this character or if this character is fine as is.