Wow. I can't get through the Underworld secret location now.
I've noticed my void and blind talismans barely trigger at all.
Artillary Dog's passive "grants immunity to all allies for one turn at the start of the battle".... until today.
Wow. I can't get through the Underworld secret location now.
I've noticed my void and blind talismans barely trigger at all.
Artillary Dog's passive "grants immunity to all allies for one turn at the start of the battle".... until today.
Last edited by LandCrusher70; 02-03-2017 at 04:41 AM.
Between this and some people talking about freeze it almost sounds like talismans went from getting a proc chance for each hit on each enemy to getting one chance at one enemy.
And it seems to me that if burn/shock talisman proc chances stack, you really should only get one set of burns guaranteed, not all three. (I had previously thought you'd get 3 separate 35% chances.) It doesn't make sense that they should stack both the % AND the number of burns (but maybe that's just me).
Unrelatedly, I like how on the character inventory, double tapping the character now shows the character taking an hit a few times before dying, and holding now show the victory animation.
Arcturus-1987
Some of the bugs I've found:
1. Tailgunner Eddie's Second Chance skill occasionally also deals true damage to self. Presumably when the reset effect supposed to be triggered.
2. AoF's passive and Tailgunner Eddie's fury sometimes don't give extra turn despite the killed enemy is the one that's targeted. No patterns identified.
In the "my team" tab when you're sideways scrolling through your characters, every time your finger hits the screen you hear that grating industrial sound, whereas before it was only heard if you selected a character. Now if you select a character, you hear the sound twice back to back, instead of once like before. I'll have to turn the sound off when editing my characters until it's fixed.
There is definitely something not right.
Penetrating Talismans did not trigger once on my CR and that in almost 20 runs. Freeze triggered twice in about ten full runs. Stuns seem to trigger less as well - same for Void talismans.
And CR seems to loose power over time. It looks like this when I enter the boss level of AMOLAD
As a result in the whole run his fury (as mentioned) does less then 100 damage - he heals the party for about 25 points and Wither and Scythe just miss the enemy.
I think the description should be changed in "Multiple Self Stat Destroyer"
I guess CR will be on the bench for a while ...
Last edited by ToTameAGame; 02-03-2017 at 05:02 AM.
On top of that I barely can autofarm Underworld madness now. In Road to Ruin (the very first level) these level 80 warrior Imps deal over 11.000 damage to my sentinel Eddie with their power (Afflict) almost taking him out in the first round. Might be worth bringing one of them up to level 100 - this is the new "one shot killer". Or was that always the case and I never realized it because I was always farming with CR?
I almost lost Underworld Hard - Game of Death because my toons hit like toddlers. All my Eddies seem to take a lot of damage all of a sudden. But lucky me! I still can autofarm Ailing Kingdom Madness!
You might want to ask now: "Whaaaaaat? An update from Nodding frog that went wrong? That seems unlikely!"
But I do like some of the improvements to be fair. Especially the stats report in battle where you can see what things actually do.
Last edited by ToTameAGame; 02-03-2017 at 05:45 AM.
I agree with this. I enjoyed PvP initially, but there is no doubt the AoF was overpowered and a lot of the game was a freeze fest. It became somewhat predictable. Tonight I found myself picking different character combos like I did when PvP first started and thinking through which characters would work best.
It reintroduced the challenge - and hence the fun - again
Nicko-0517
I've tried the CR thing in AMOLAD madness. First try, I use Scythe skill all the way through the boss. I have no stats change. No increase nor decrease occurs.
Things get interesting when I replay the battle and use Wither instead. The magic & magic resistance buff seem to always occur and accumulate for the next round. Here are the screenshots I took every start of the round (1-2-3-4-boss respectively)
I remember that back then Wither skill benefits from this bug, it gets stronger as the battle progresses. But it was fixed in a past update. This is probably a comeback bug.
As for the problem that ToTameAGame and everybody else suffer, I'm not sure what happen there, but it seems like the update doesn't really works in a same way for everybody. Some got it right, some got it wrong.
Last edited by Leo_ID; 02-03-2017 at 05:43 AM.