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    Senior Member Kardas's Avatar
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    Getting rid of and preventing enemy buffs 101

    Accurate as of December 23

    Gunner Lord of Light is Invincible again? Can't break through a mob of Assassin Golden Sons casting Endure? Well, this thread can hopefully provide all your answers! In this guide I will be looking at all characters in the game that can either steal, block, or remove beneficial effects. I hope this helps you in picking characters for your team!
    Do tell me if there's anything which is incorrect.
    A big thank you to all the people who contributed to the 'Compilation of Maximized Characters' thread, where I got the information from, but to Slauki in particular.

    Note that Beneficial Effects, Positive Effects, and buffs mean the same thing. Additionally, buff removers cannot remove Immortality (Mystic Eddie/Immortality Talismans), Ghost (Carriage Rider, Magus Lord of Light) or Ascension (Mystic Eddie).

    Talismans
    Void (Shield/Barrier). 3 set, 35% chance to trigger Void Shield to all allies on Perfect Attacks. Void Shield reduces physical and magic damage taken by 50% and reflects physical and magic damage as true damage to all enemies, with a 35% chance to Remove Beneficial Effects. Available in Underworld.
    Lightning (Arcane/Power/Sorcery). 4 set, grants Lightning Skill to wearer. (10 Power: 3 hits of magic damage to all enemies. 25% Chance to Shock on each hit. 25% Chance to Remove Beneficial Effects on each hit.) Available in Brave New World.
    Purge (Will/Bulwark/Onslaught): 3 set. 20% chance to Remove Beneficial Effects on the target and Heal yourself on Perfect attacks.

    Eddies:

    Run to the Hills Eddie:
    Disarming Attack: Single target. Deals single target damage with a 30% chance to Remove Beneficial Effects, and a 30% chance to Disable Passive for 1 turn(55% with Skill Shards)
    - Not bad, but a little bit outclassed.

    Shaman Eddie:
    Rending Split: AoE. Deals 3 hits of single target physical damage with a 30% (70% with Skill Shards) chance to Remove Beneficial Effects. 100% Chance to Remove All Shields from target, and gain an Extra Turn if a Shield is removed.
    - Shaman Eddie is an offensive buff monster, but he can debuff if he wants.

    Fear of the Dark Eddie:
    Purging Strike (6PWR): AoE. Deals AoE physical damage with a 60% chance to Remove Beneficial Effects. Beneficial Effects guaranteed to be removed if the enemy is below 50% HP. Damage scales with DEF.
    Spread Terror (5PWR): AoE. Inflicts Perfect Corruption (blocks all Beneficial Effects & cannot be transferred or cleansed) for 2 turns, with 50% chance for an Extra Turn.
    - Spread Terror is NASTY, and Purging Strike can be very efficient. Some very reliable options.

    Pharaoh Eddie:
    Ruin: Single target. Deals single target true damage that scales with DEF and MAX HP. Removes up to 2 Beneficial Effects if target has Immunity.
    - This RULES for PVP. An actual reason for Pharaoh to use Ruin instead of Mend that isn't for damage.

    Viking Eddie:
    Loot: Single target. Deals single target true damage, Steals a Beneficial Effect, and heals 15% of MAX HP for each buff stolen.
    - Guaranteed buff steal? Awesome!

    Visions Eddie:
    Take: AoE. Deals AoE magic damage with a 40% chance to Remove up to 3 Beneficial Effects from enemies.
    - People say this nerfed Visions, but I'm not so sure considering it's now AoE. The remove chance got buffed again recently so that's nice. Of course RNG is RNG so don't be surprised when some times you'll remove no buffs at all!

    Edward the Great:
    Conquest: Single target, deals single target magic damage that scales with enemy MR and Removes Counterstrike and Guard Shield on enemy. Gain Immunity for 2 turns if an effect is removed.

    Carriage Rider Eddie:
    Black Embrace (Fury): AoE. Deals AoE magic damage, Removes Beneficial Effects from enemies and lowers their stats. Raises All Stats of allies.
    - This got me through the Troll wave of Talisman Hoard back when the Trolls were offensive powerhouses. IMO the second-most useful Fury in the game.

    Speed of Light Eddie:
    Twisted Trade (3PWR): AoE? Deals AoE magic damage with a 30% chance to Steal a Beneficial Effect to self. Steal chance increased to 40% with Skill Shards.
    Compile (3PWR): AoE. Steals Power and Blocks Beneficial Effects for 2 turns.
    - Compile is great for the Gunner dungeon, and probably the Assassin one too. SoL is great support as always.

    Cyborg Eddie:
    Scan (5PWR): AoE. 45% chance to Steal Beneficial Effects, heals 15% of HP for every removed beneficial effect, deals single target true damage that scales with SPECIAL. Buff steal chance increases to 55% with Skill Shards.
    - Way more reliable now that the skill is AoE.

    Aces High Eddie:
    Do or Die: Single target. Deals single target physical damage, and Removes One Beneficial Effect. Inflicts Permadeath on targets with Immortality, Endure, or Ghost.
    - Nice to have in the Arena I'm sure.

    Navigator Eddie:
    Dead Reckoning (6PWR): AoE. Deals 6 hits of random damage, with a 20% chance to Remove Beneficial Effects on random enemy each hit, 20% chance to inflict Grievous Burn on random enemy each hit. Effect chance increases to 35% with Skill Shards.
    - Navigator's ace in the hole. Superb damage, and lots of nice chances for good extra effects. High Power cost though.
    Crashing Rock (5PWR): Single target. Deals random damage, and inflicts Heal Block and Perfect Corruption (blocks all Beneficial Effects & cannot be transferred or cleansed) for 2 turns. Heal Block and Perfect Corruption lasts 3 turns with Skill Shard use.
    - Also very nasty. Excellent counter to Torch users and things like Aset.

    Eternity Eddie:
    Parting Blows: Single target. Deals 2 hits of single target true damage with a 35% chance to Remove Beneficial Effects each hit.
    - Can't complain here.

    Best Eddies for blocking or getting rid of buffs: Fear of the Dark, Viking, Visions, Carriage Rider, Speed of Light, Navigator

    Eternals:
    The Clairvoyant:
    Divine: AoE. Deals AoE magic damage with an 80% chance to Remove One Beneficial Effect from each enemy.
    - The Clairvoyant is an amazing supporter, and this is just one of the reasons.

    Troopers:
    Lady Azov:
    False Angel: single target, deals 3 hits of single target true damage with a 20% chance to Remove Beneficial Effects on each hit. The final hit Heals all allies based on MAX HP.
    Warlord:
    Sniper (Passive): Removes a random Beneficial Effect on each enemy at the start of the battle. Gain Perfect Immortality for 1 turn if Perfect Immunity is active at the start of your turn.

    Wrath:
    Savage Strike: Deals AoE physical and magic damage with a 45% chance to Remove Beneficial Effects. Heals you for 15% of your MAX HP for every Mark on the targets.
    - Especially great if you've Marked people beforehand.
    Last edited by Kardas; 12-23-2017 at 09:39 AM. Reason: XMas
    Soldier blue in the barren wastes
    Reflecting and shielding's a game
    Wrecking the Axis and wasting the dogs
    The only good demons are tame

    Kardas-1158. Retired

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