Taunt is countered by taunt itself, immunity, stun and CC.
Yes, if someone has the prisoner + HH/Art dog itīs tough, but certainly possible to win, just takes forever.
Donīt really see the need to make any adjustments on this matter.
Best
Taunt is countered by taunt itself, immunity, stun and CC.
Yes, if someone has the prisoner + HH/Art dog itīs tough, but certainly possible to win, just takes forever.
Donīt really see the need to make any adjustments on this matter.
Best
Last edited by gmac; 02-23-2017 at 01:26 AM.
Maybe applying some chance for a drawback to the caster maybe a % chance for a curse or reduced defense when taunting all the enemy team the mechanic is cool but it can become too powerful sometimes if stacked or more character have stun/freeze effects, tweak it just enough to avoid excessive unbalanced control.
*Somewhere in time*
Blacksteel-8432
Taunt is kinda ok... You have to give AI some headstart if you want to hold to something sometimes...
If that trend keep on I'll finally have a good reason to build my second AoF no mummy or SSD want to taunt double AoF for two turns
"Nothing lasts forever but the certainty of change"
-Bruce Dickinson
(English is not my first language)
Your problem has much more easier and simple and efficient solution - taunted creatures are granted perfect hits :evil:
And there are dm and purple pyro to grant you that, at least first turn, provided no prisoner on the other side
Last edited by Caretaker; 02-23-2017 at 10:55 AM.
"If it isn't a bug, it's a feature"
Last edited by tex-0775; 02-24-2017 at 08:56 PM.
Örder of Eld: Sanctuary for players that can live without mandatory Discord-sessions and pow-wows
Nothing like going three consecutive turns with your whole team being taunted. The screen on my phone actually goes into sleep mode since I haven't touched it. Fun times.
Taunt is a real cancer because of Dummy Eddie and ssd, their taunt proc rate is way too high for a basic aoe move like the cg's stun was before.
When you start a fight you're supposed to PLAY not to sit and watch a stupid forced autoplay.
\m/ Up The Irons ! \m/ID : Rygone-4263 | lvl 100 | Daily player | Troopers : 50/50Champions : Pharaoh Eddie (Maxed Out) | Navigator Eddie (Maxed Out)(Last Update 04/22/17)
@Konstifik did a nice writeup about this..
http://forum.ironmaidenlegacy.com/sh...taunting-teams
"Nothing lasts forever but the certainty of change"
-Bruce Dickinson
(English is not my first language)
For the most part I don't really care about taunt. I use a lot of invisibility talismans in my offense, so a lot of time my guys just disappear, I've actually won a battle once without ever touching the screen because of taunt. I know it was lucky but I LOL for a few minutes.
Mummy Eddie does get stuck on that ability a lot though.
As for prisoner, maybe just make it so his passive only takes away passives for first turn like so many other passives do. I do think there is a bug, because soon as you kill him your team gets those passives back as if it was the start of turn.
Thursty-1116