I see a lot of complaining about taunting, but there are multiple ways to counter taunt heavy defending teams (most commonly teams with Mummy Eddie and/or Sentinel Soulless Demon). Taunting obviously prevents you from using power moves and leaves timing to the AI/RNG. It may also prevent you from using your toons in a certain desired order. By adapting to those circumstances wisely, there are a number of ways to excel against taunt heavy teams. Either build a team that will prevent the taunts or a team that will work well even when taunted (or both).

1. Immunity - Use Hell Hound or Artillery Dog to start the battle with Immunity on all your team members, thus preventing the enemy from taunting you during the first round. With the right set of other toons, you should be able to reduce the impact of the taunters. This strategy does not work if the defending team also have The Prisoner, Angel of Pain or Death Dog.

2. Perfect Hit passive - Desert Marauder and Assassin Pyro Soldier provides your team with perfect hit status for the first two rounds. This eliminates the problem with AI/RNG timing on attacks. Combine with some heavy hitters, preferably of the Warrior class, and the taunters will soon be sorry. You can also combine this with a multitude of talismans that only trigger on perfect hits. This strategy does not work if the defending team also have The Prisoner. Angel of Pain and Death Dog will hamper it but it can still be useful against teams with those toons.

3. Stun - Toons like Corrupt General, Angel of Fear, Angel of Strife and Wickerdog King can stun with their basic attack, so taunting them may end in the taunter being stunned, giving you some room to move. Just remember that the Corrupt General have affinity disadvantage against sentinels.

4. Warrior class heavy hitters - Sentinels do little damage against Warriors and take a lot of damage from them. Characters like The Nomad, Warrior COTD, Angel of Fear, Samurai Eddie, RTTH Eddie, Wickerdog King, Warrior Troll and Warrior Newborn Of Light all do a lot damage which, along with their other useful abilities and passives, will make the process short.

5. Accuracy Down debuff - Several characters can inflict the Accuracy Down debuff, and with that active, taunts are much less likely to happen.

These are some suggestions, from the top of my head. Look at what your characters and talismans can do and I'm sure you will find more ways. Be creative, be smart and it shouldn't be too much of a problem.

Also, learn the patterns of the AI, which are fairly predictable, to make your fights easier once you regain control of your toons. And remember that taunts are cancelled when the taunter is killed.