Accurate as of December 24 2017
This will probably be the last time I'll make a guide for a VERY LONG time, because dear god this took too long to write and only really got finished because people requested it.
Damage over Time (or DoT) effects; one of the hallmarks of RPGs. Of course, Legacy of the Beast has them too. While on their own they’re not very impressive these days, they can work well in combination with skills that rely on them. But which DoTs are there? Which skills combo? Read on to find out.
Due to requests, I have also added in a section on Marks in this guide. I hope you find this useful, and do tell me if I missed anything.
Part 1:
Types of DoTs:
Physical/Magic/True Burn: Target takes physical/magic/true damage based on 5% of their Max HP per Burn at the end of their turn.
- The most common DoT in the game. Although IIRC The Beast is currently the only character that inflicts true burns. You can also cause physical burns with Burn Talismans, which can be picked up in Battlefield, and Meteor Talismans, which drop in Brave New World.
Freeze: Stuns for 1 turn and deals damage over time. Target takes magic damage based on 5% of their Max HP at the end of their turn.
- Decently common. Again, the stun is more valuable than the DoT. You can also Freeze with Freeze Talismans, which drop from Skull Quests, and Comet Talismans, which drop in Braven New World.
Shock: Target takes magic damage based on 5% of their Max HP at the end of their turn. Also has a 70% chance to Reduce Power by 3.
- You can apply Shock through Shock Talismans (which are found in Battlefield), but Storm Eddie and the Angel of Pain can apply it naturally. The Power drain is nice if it triggers. The new Lightning Talismans can also apply Shock.
Grievous Burn: Target takes physical damage based on 5% of their Max HP at the end of their turn. Also has a 35% chance to Reduce Healing and a separate 35% chance to Stun each turn.
- Samurai and Navigator Eddie have this, as do Explosive Talismans. The stun chance is neat.
Blinding Burn: Target takes magic damage based on 5% of their Max HP at the end of their turn. Also has a 50% chance to Blind the target
- From Storm Eddie’s Fury. Exactly what it says on the tin.
Leaden Burn: Target takes true damage based on 5% of their Max HP at the end of their turn. Also has a 35% chance to Stun.
- The Sentinel Sandworm has this, so that’s why you’ve never heard of it. Strictly inferior to Grievous Burn.
Scalding Burn: Target takes magic damage based on 5% of their Max HP per Burn. Also has a 30% chance to lower MR by 70% and a separate 30% chance to inflict Permadeath.
- The Assassin Pyro has this. The chance to Lower MR is pretty nice, and the chance for Permadeath is even better.
Flame: Target takes true damage based on 5% of their Max HP per Burn at the end of their turn, with a 35% chance to Remove Beneficial Effects
- The Warrior and Sentinel Pyro Soldiers have this. The true damage is pretty nasty, but the chance for removing debuffs is ace. Both Pyros make for good support because of this.
Bleed: Target takes true damage based on 5% of their Max HP per Bleed at the end of their turn, with a 30% chance to inflict Heal Block
- Heal Block can be very useful. The true damage is decent.
Flare: Target takes true damage based on 10% of their Max HP per Flare at the end of their turn. Flare lasts until the end of the battle.
- Found on Wicker Man Eddie and Wrath's Fury, so it's a bit rare.
Furious Burn: Deals physical damage with a chance to drain Fury each turn.
- Currently only found on Rage Talismans, which drop in Brave New World.
HP Drain: Target takes true damage based on 10% of their Max HP at the end of their turn. Heals the character who applied HP Drain for 20% of damage.
- Technically a DoT if you look at the description, but this status effect CANNOT BE CONSUMED by attacks like Melt, so I'm not including an extensive writeup on characters who have this skill.
Part 2:
Who has DoTs?
Eddies:
Shaman Eddie:
Conjured Flame: AoE. Deals 2 hits of magic damage and inflicts 1 Magic Burn, with a 50% chance to inflict an additional Magic Burn. Magic Burn chance increased to 75% with Skill Shard use.
- Magic damage? On a Warrior character? The fact that it's guaranteed AoE magic burn makes Shaman Eddie the best choice hands down for Magic Burn Missions.
Samurai Eddie:
Crimson Strike: Deals single target physical damage with a 45% chance to inflict Grievous Burn. Grievous Burn chance increased to 60% with Skill Shards.
- Pretty strong too, a solid option for the Samurai.
Coalgiver Eddie:
Frostbite: Deals 3 hits of physical damage to random enemies. Freezes a random enemy for 1 turn.
- Guaranteed Freeze is great, even if it’s random
Viking Eddie:
Invader (Fury): Deals AoE true damage, grants Blizzard Shield to all allies and a 35% chance to Freeze all enemies for 1 turn. Freeze chance increases to 45% with Skill Shards.
- AoE Blizzard Shield is decent, and the Freeze chance isn’t bad either.
Wicker Man Eddie:
Burn (5PWR): Deals AoE Magic damage with a 60% chance to inflict Magic Burn for 3 turns. Magic burn chance increased to 75% and lasts 4 turns with Skill Shards.
Magma Shield: Reduces damage for 1 turn, returns damage to enemies after 1 turn and inflicts Physical Burn for 1 turn.
Erupt (5PWR): Inflicts Magic Burn on enemies for 2 turns, with a 35% chance to Stun enemies for 1 turn. Stun chance is increased to 55% and Magic Burn lasts 3 turns with Skill Shards.
- Other than being a glass cannon, Burning is Wicker Man Eddie’s claim to fame. He’s also good at Burn combos- see below.
Mystic Eddie:
Freezing Glance: Deals single target magic damage and Freezes the target if it has 3 or more debuffs.
- Not all teams can bring enough debuffs for this to be a valid option, but it's good nonetheless.
Navigator Eddie:
Dead Reckoning (6PWR): Deals 6 hits of random damage to all enemies with a 20% chance to Remove Beneficial Effects on a random enemy each hit, and a 20% chance to inflict Grievous Burn on random enemy each hit.
Navigator Eddie sure looks like Storm Eddie's spiritual successor with all the randomness in his skills. Looks fun.
Storm Eddie:
Bolt: Deals 3 hits of magic damage to random enemies, with a 30% chance to Shock enemies for 2 turns.
Haze (4PWR): Inflicts 2 Magic Burns for 2 turns and Smites all enemies for 2 turns. Smite greatly increases magic damage taken by the target.
Endless Night (Fury): 6 hits of magic damage to random enemies, with a 75% chance to inflict Blinding Burn to random enemies. Blinding Burn lasts 3 turns.
- Storm Eddie is another Eddie that grants a lot of DoTs and can combo with them as well. Always handy to have on hand.
Eternals
Eternity Eddie:
Blaze of Glory (Fury): Deals AoE true damage with a 35% chance to Stun enemies, and inflicts Seal, Flare, or Doom to all enemies for 5 turns
Beelzebub:
Devils Hand: Deals AoE physical damage with a 75% chance to inflict up to 3 Physical Burns.
Wrath:
Inferno (Fury): Deals AoE physical, magic, and true damage to all enemies, and inflicts 3 Flares on them.