Thanks Sparton, sounds like a great solution to a most awaited feature. Of course, RNG has to be improved (throughout the game) to make this really great. But really you guys have built a great concept and essence and vortex will soon become part of our daily vocabulary like skill shards, talismans... Can't wait for the release ;-)
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Great news Sparton!!
It would be great that together with Sacrifice, you can expand the characters inventory to, at least, 200 toons...
I have like 10 times the whole roster in souls which I could not open due to space....
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Demoonchild-7235 // Already full of nice troopers, some of them nice people too!
Good point.
Sparton - will there be any mechanism to make the soul to Sacrifice process efficient? I know many of us have hundreds, if not thousands, of souls waiting to be redeemed. Will this have to be a manual process with Sacrifice (i.e., redeem souls, take characters into inventory, then drop characters into Sacrifice)? It would be cool to skip the taking into inventory step, but not sure that's possible given your description of Sacrifice.
Btw, happy to see Sacrifice is almost here!
druid138-6195
Last edited by druid138; 03-21-2017 at 08:55 PM.
I think we're still wanting to be a bit careful with expanding character inventory to ensure we don't introduce instability because of that, but we'll appraise what peoples' inventories look like after sacrifice releases and see how much more we need to bump that up.
It'll still be a fairly manual process, but if you have multiple stacks of 99 common souls, you can "Use All" on one of them to get the 99 characters into your inventory, then do 10 batches of 10 sacrifices in the sacrifice screen. When you have too many characters and you leave the Book of Souls, it'll bump you into the My Team screen, where you can access Sacrifice.
We do plan on improving the loop between redeeming many souls and sacrificing dupes in the future, but that probably won't be part of the initial Sacrifice release.
This was my first thought as well, if the % is super low on skill shards it's just gonna be another RNG nightmare. Seeing the items are randomized is disappointing but I guess I'm thinking worse case scenario. Hopefully skill shards don't become like trying to pull a rare character from a soul. The % should be high in the upper tier(s). I was hoping it was more like a sacrifice store where you can focus on something while grinding and it's not another randomized shot in the dark every time. For example: purchase a skill shard for 100,000 essence, purchase xyz character (and then rotate character offerings every x amount of time) for 10,000,000 essence, that kind of thing.
Sparton is right, after few rounds of sac things you'll be left with pvp and pve chars and 50 will do. I expect people will first try to sac lvl 100 unusables to get that 'high sac tier' and afterwards is just bit by bit, hence no need for slot expansion.
What I don't aprove is lowering chances on getting rare creatures. That has already been done quite a few times as it seems to me. Arena and how it's set demands ceratin toons to make you competitive. Oh, for diversities sake newer players don't have the same chance to get op toons. I don't care about diversity in that way, other mechanisms must be implemented, I don't care if all players have the same teams, but making it unfair with diferent drop rates for those before and after is what I honestly throw hate on.
Last edited by Caretaker; 03-21-2017 at 09:36 PM.
Well, I think there are 139 characters that you can currently get, plus 8 halloween and christmas characters that are no longer available, and currently only 140 character spots, so without an inventory expansion it won't be possible to collect them all which I think there are a few players who want to do (myself not included). Adding to that, they will introduce more characters in the future as well as the fact that some characters may actually be worth to have 2-3 of (such as Angel of Strife and Assassin Golden Son).
Johan-1264
Champion: Vampire Hunter Eddie 5* Lvl 100 Maxed Talismans, Maxed Skills
Like I sacrifice a toon with 10 skill shards, will I get 10 skill shards?
If not it's not worth. Sacrificing 10 skill shards to get 20 rare souls to get 19 3* dogs of war and 1 4* SSS is pretty lame.
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