An update from what the team has been able to suss out over the weekend:
- We've not identified the exact cause for Viking Eddie's Loot sometimes not working, but we've narrowed down factors that could cause it to trigger. We're still working on getting a fix
- The Eddie swapping in auto was not meant to be shipped but was in the update due to a miscommunication; we don't have a timeline, but until we can more thoroughly test the swap conditions, we will remove the feature in the next update
- We've identified a possible cause for people rarely not seeing the sacrifice rewards they've earned after doing a sacrifice, and will have a fix in the next update
- We're still investigating what is causing characters to rarely attack their teammates, and what is causing some players to have an infinite loading screen after attempting to initiate a battle (although cases of the latter seemed to be directly tied to increased activity, which has cooled off)
Additionally, while not directly related to the update (but it is something that has been discussed a bit in this thread), the Immunity and Shell Talismans will be leaving the PVP store on April 8th, 5 PM PST (ie reset time).
If any match isn't considered completed from start to end by the server, it counts as a loss (to prevent people from quitting out mid-match or other shenanigans). Definitely unfortunate when it's a legitimate win being counted as a loss; we'll definitely look at improving stability at the end of the match to minimize this.
Yeah, that's part of the other autoplay additions and changes, but depending on how removing the Eddie swapping part goes, that may also be removed if that's the safest way to remove Eddie swapping sooner.