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  1. #1
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    Question Talismans for Soldier Eddie - help?

    What do you guys recommend as Talismans for Solder Eddie level 4?

    At the moment i have GUARDIAN(red) and BOOST TALISMAN(yellow) providing good ATK and SPECIAL stats, but his two skills: BULLET TRACE & WAR-TORN deals random damage, which scales off both ATK and MAGIC - so should i instead aim to increase both his ATK and MAGIC stats equally, by replacing the GUARDIAN TALISMANS with etc. ASASIN TALISMANS(purple)? Or should i use only BOOST TALISMANS in all slots, half with +ATK and half with +MAGIC, and therefore also maximize the SPECIAL stat? In the description of the BULLET TRACE skill, it says that damage scales with SPECIAL STAT, whereas the WAR-TORN description says damage increases based on ones ATK and SPCEIAL stat. But at the same time the two skills are random damage skills, so should i aim at having equal ATK and MAGIC stats, or maybe a higher ATK stat because of the WAR-TORN skill that have increased damage based on ATK(and SPCEIAL)?

    I hope some of you know.

    Thanks!

  2. #2
    Senior Member
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    Only thing that scales off of Magic is Acrid Smoke. War Torn and Bullet Trace scale off of Special (and Attack in the case of War Torn). All random means is that it deals a random type of damage - Magic, Physical, True.

    I wouldn't worry about Magic. I posted in another thread a build someone was using to get somewhere around 10,000 damage on Attack using ATK/HP Talismans.

  3. #3
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    Okay, but when reading about random damage in the in-app help section, it states that random damage sales off both ATK and MAGIC?

  4. #4
    I think you are misunderstanding. ATK and Magic are STATS. Physical and Magic are damage TYPES. There is a big difference . Theoretically, you can have a character do damage based on his ATK stat and the damage TYPE be magic damage (Doesn't exist, but the way the system works it can).

    I know it's kind of confusing, but think of it like this (in other games): PHYSICAL and MAGIC damage can be thought of as Slashing and Blunt. They are damage types. You can attack with a club, which deals blunt damage or a sword which does slashing damage, but both are calculated by strength. But you can have a spell that is a "magic blast" that does blunt damage, or a spell that shoots a magical dagger that does slashing damage, and both spells will calculate from your "MAGIC" stat.

    In other words, a skill that does random type damage but scales off your special stat will do the exact same amount of damage, based off your "SPECIAL" stat. The stat determines the amount. The TYPE of damage is random, so an enemy's resistance may be higher against magic therefore taking less damage if your random damage happens to be Magic for that hit. Next round, you do the same attack and this time it does physical damage. Same amount, but this time the enemy's DEF stat is very low, so you actually hit him for a lot more.

    I hope this makes sense.

  5. #5
    Took the words right out of my mouth, Vaseodin, thanks.

  6. #6
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    Thank you.

    But I am aware of the differences.

    Under HELP in SETTINGS it states: "In addition, some characters deal "Random Damage", which randomly picks from one of the above types, but any damage dealt will scale off both ATK and MAGIC".
    Here it clearly says that any damage will scale off both ATT and MAGIC. This description is why i am confused. So if it picks Physical damage, the damage scales off both ATK and MAGIC stats according to the description? Shouldn't it be or then? And when reading the particular skill it also states its damages scales of SPECIAL. So we have a scaling of ATK, MAGIC and SPECIAL?

    *edit: Typo

  7. #7
    Senior Member
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    100 LVL Soldier Eddie
    HP 8232+16380

    ATK 651+1848

    DEF 460+395

    MAGIC 452

    M.RESIST 460

    SPECIAL 462+686

    2 Rush Talsiman(Will) MAX.50

    2 Boost Talisman(will) MAX.50

    2 Iron Talisman(Fierce) MAX.50

    Special Damage
    Name:  2016-08-03 11.16.03.png
Views: 764
Size:  408.0 KB
    Barrage
    Name:  2016-08-03 11.19.48.png
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Size:  502.4 KB
    Last edited by Beeboo; 08-03-2016 at 06:35 PM.
    Beeboo-9833 Level 98

  8. #8
    Senior Member Stormseye's Avatar
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    Can't tell you whether or not Magic talismans will increase your damage though I don't read the skills as such but I can tell you what I use and several others who use Soldier Eddie.

    2 Boost (will) 5* +25% special
    3 Strength (fierce) 5* - only because he is not 5* or I would use 4 Strength +15% Attack

    I have seen also people use
    2 Warp (will)
    4 Guardian (fierce)
    This setup will increase MR and DEF but will lesson the amount of Attack you gain overall. As I don't use Bullet Trace my main focus is for Physical damage from Barrage.

  9. #9
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    MAGIC may indeed affect random damage, but you're better off picking one stat and boosting it than trying to boost them all.

    Look at it this way - let's say hypothetically that War Torn scales equally off of Magic, Special and Attack. You boost all 3 equally - 50 points in each. Great. But if you boost Attack 100 and Magic 0, you get the same end result and you make Barrage hit that much harder. The rounded talismans boost a lot of stats, but not nearly as high as the specialist talismans. As you can see with Beeboo's screens, he boost Attack exclusively and he's doing plenty of Damage.

  10. #10
    Quote Originally Posted by JCJNL92 View Post
    Thank you.

    But I am aware of the differences.

    Under HELP in SETTINGS it states: "In addition, some characters deal "Random Damage", which randomly picks from one of the above types, but any damage dealt will scale off both ATK and MAGIC".
    Here it clearly says that any damage will scale off both ATT and MAGIC. This description is why i am confused. So if it picks Physical damage, the damage scales off both ATK and MAGIC stats according to the description? Shouldn't it be or then? And when reading the particular skill it also states its damages scales of SPECIAL. So we have a scaling of ATK, MAGIC and SPECIAL?

    *edit: Typo
    Yes, both are correct. It is either/or and in some cases "in addition to". In other words, if your skill says it scales off special, boosting that Stat will give you the most benefit. In the same scenario, if your magic Stat is greater than what your special would provide, that is used instead.

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