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  1. #11
    Quote Originally Posted by Trystangst View Post
    MAGIC may indeed affect random damage, but you're better off picking one stat and boosting it than trying to boost them all.

    Look at it this way - let's say hypothetically that War Torn scales equally off of Magic, Special and Attack. You boost all 3 equally - 50 points in each. Great. But if you boost Attack 100 and Magic 0, you get the same end result and you make Barrage hit that much harder. The rounded talismans boost a lot of stats, but not nearly as high as the specialist talismans. As you can see with Beeboo's screens, he boost Attack exclusively and he's doing plenty of Damage.
    This is so on point, I have to quote it just for the sake of saying it twice.

  2. #12
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    Thank you very much guys!

    I will focus on the ATT and SPECIAL stat rather than the MAGIC.

    It will of course give the same random damage scaling with only the ATK stat boosted or ATK and MAGIC stats boosted equally, my bad.

  3. #13
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    I feel like I need to put this to rest right now, it's already out of hand. I have done much testing on the red talismans And I can tell you their mechanic is broken. The guardian talismans don't currently scale off of 20% defence. They scale off of 20% attack stat.
    The guardian talismans are currently the most effective in the game with regards to red.
    In addition, none of them stack. They are all based off of basic stats. That's not to say the strength talismans are bad, the difference is minor at 5% of base stats.
    If you wish to view my test thread, look through my history, I don't care if you don't believe me.
    Final thoughts on red talismans:
    Unless your defence stat is considerably lower than your attack stat, even if they fix the broken mechanic of the guardian talisman, and have them scale off of defence, you will still win.
    Please stop spreading misinformation. It's like fingernails on a chalk board when internet stars get together to discuss "facts" on a forum.
    Also, prove me wrong with math.

  4. #14
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    And JC, please test with legit numbers before you take their words for it, and post if you could. Lots of "experts" in this thread.

  5. #15
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    Special attack on 4 enemies
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    Beeboo-9833 Level 98

  6. #16
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    Barrage vs 4 enemies
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    Beeboo-9833 Level 98

  7. #17
    Quote Originally Posted by aur0ra85 View Post
    I feel like I need to put this to rest right now, it's already out of hand. I have done much testing on the red talismans And I can tell you their mechanic is broken. The guardian talismans don't currently scale off of 20% defence. They scale off of 20% attack stat.
    The guardian talismans are currently the most effective in the game with regards to red.
    In addition, none of them stack. They are all based off of basic stats. That's not to say the strength talismans are bad, the difference is minor at 5% of base stats.
    If you wish to view my test thread, look through my history, I don't care if you don't believe me.
    Final thoughts on red talismans:
    Unless your defence stat is considerably lower than your attack stat, even if they fix the broken mechanic of the guardian talisman, and have them scale off of defence, you will still win.
    Please stop spreading misinformation. It's like fingernails on a chalk board when internet stars get together to discuss "facts" on a forum.
    Also, prove me wrong with math.
    And JC, please test with legit numbers before you take their words for it, and post if you could. Lots of "experts" in this thread.
    wow. I guess everyone needs to stop trying to help then.

    Hmm... I think maybe you meant to post on another thread? This thread is regarding soldier Eddie. I don't seen any posts making any claims about red talismans.
    Last edited by Vaseodin; 08-04-2016 at 05:56 AM.

  8. #18
    Me ain't expert but I agree that their mechanism is broken and thus rather not post any figures here as it is all messed up.

    I have three different types of Gunner Talisman to LV50 (warp, rush and boost) and tried them on my Cyborg Eddie and all gave the same amount of +special set bonus when it shouldn't...

  9. #19
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    Wait... I might be wrong about this. But Soldier Eddies damage is not consistent enough to use him as "proof".

    I have a 5* SE and he does different damage every time against the same enemy. I'm not talking about the damage type, just plain damage. I'm pretty sure there's a damage range but he does not work as, for ex. my corrupted harpy that does the same amount of damage every time (regardless of true damage).

    Maybe if we could test this on a true damage dealer we might understand it better.

    i don't know

    Anyways, I use Streng (Fierce); Guardian (Fierce) and Boost (Will). I sacrificed health and went full attack.
    Last edited by Gonzo; 08-04-2016 at 06:45 AM. Reason: You know what? Just in case...

  10. #20
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    Quote Originally Posted by Vaseodin View Post
    wow. I guess everyone needs to stop trying to help then.

    Hmm... I think maybe you meant to post on another thread? This thread is regarding soldier Eddie. I don't seen any posts making any claims about red talismans.
    Someone posted that strength talismans were the best for the soldier Eddie build, and I've seen it posted many times already in this forum that those are the best for attack stat. It's simply not true. I'd love to see some actual concrete numbers with regards to scaling the magic and attack stats on soldier Eddie and the skill stats. Who knows if we have actually unlocked the best build out there when people are being told to build a certain way as a fact.
    The vampiric talismans might actually work decently with this build, but until someone tries and posts a legit test thread, it's all just hearsay.
    I'm looking through some of the level 50 talisman stats in the other thread, and an interesting one I've found is the thief set. It has a great HP and magic buff. Has anyone tried these on perhaps a King pharaoh dog? You aren't losing much magic compared to a blue build, you're gaining LOTS of HP, the thief ability, and a mega buff to special stat which helps whatever Eddie you're running (Or Axis commander.....)
    I'd love to see some more testing of odd ball talismans.

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