
Originally Posted by
Tritium
Yikes, I saw the Prisoner + Strike talismans combo as well. Being able to counter and stun for 2 turns (!!) is ridiculously OP. I'm beginning to agree with everyone who has said that these new strike talismans are a bad idea. The regen ones are defensive, so no qualms there, but counter attack for every toon is a HORRIBLE idea. I can already imagine the pain of a full red team with strike talismans...no bueno. It's a cool idea in theory and definitely shows creativity, but it's a bad idea in practice. :\