Sparton, are Explosive talismans supposed to stun for 2 turns when their effects proc? That seems rather unbalanced...They completely stomp Paralysis talismans in their current state.
Sparton, are Explosive talismans supposed to stun for 2 turns when their effects proc? That seems rather unbalanced...They completely stomp Paralysis talismans in their current state.
Tritium-3455
Current Champion: Lvl 100 maxed Cyborg Eddie
So where the hell is final frontier alien eddie?
Nekroliun-3119 - Rainmaker Eddie/Nomad, prob both pretty bad
Free your soul and let it fly! Give your life to the lord of light! Keep your secrets and rain on me, all i see are mysteries!
Sparton, no loot on Arena battles, all zeros there for quite some time now...
I see a bug fix update in Apple Store, curious what issues are addressed.
Enti-2694
I read this somewhere here already, but since it is really annoying, I'll mention it again: Iron coin gains are bugged - no matter if it says 12, 13 or 15 in the Arena menu I always get 12 coins at the end of every battle - standing at over 2500 points now. No idea how many coins I effectively lost by now because of this.
In other news, everything wrong with the Assassin Rocket Dog:
- Heal block still doesn't block the heal from the (de)buffs I mentioned before, that includes the heal from life talismans
- with immunity talismans equipped the immunity passive doesn't protect other passives (at least I can say it for sure for Troll shields) if you go second against a Prisoner. If you go first it works as intended although the prisoner debuff still shows up on other characters (very strange: the troll shields are cast again at the end of your turn, replacing the ones from the start of the battle. That can have unintended effects...)
- with immunity talismans and only when no (!) prisoner Present the Assassin Rocket Dog doesn't get the Troll's shield. All other characters do. As far as I can see, there is no problem with a Prisoner present
[edit: - also, with regards to endure: while it helps against burns in the turn it runs out, it doesn't help against the burn damage from being frozen, the buff runs out just before the damage comes in, doubt this is intended...]
Oh, and I'd still be interested in the chances of Entrench given buffs to one or two other characters
To everybody mentioning MCR basic stealing everything everytime is a bug: it is not. Just very questionable character design. Probability goes up to 100% with shards.
Last edited by Nine; 05-19-2017 at 11:51 AM.
Max-1851
Was one of them and yeah, learned that. Still, I call it big load of BS. I sacrifice health, def, MR and what not to equip my toons with buffs I want (strike, immunity, shell, life, doesn't matter at all), and that "lady" just comes cassualy with her 2 rounds immunity and picks all 3-4-5 of them. Or, I use points for CD's shield just so she could steal it three turns in a row and freeze me in the end... If paired with yellow one, god help you, doesn't even matter if you go first or second, you're toast. Remove the buffs as many times as you like, but stealing all of them every turn is highly unfair and OP. Even 100% chance with limited number of buffs she can steal would be better than current state. Just my 0.02$ though.
MCR is 100% with shards.
Not sure why people feel it's OP. She's good but it's not vaulting me to the top of the rankings. It's not helping my defense much either. Its just that most other characters have been made weak for the sake of "balance". Let's call for buffs instead of nerfs. Bring back the axis commander! Was that name really too offensive? We got all kinds of Satan and an Eddie who rips his heart out. Why the hell was that changed anyway? Bring him back to his original glory!
MrFreeze-6530