I stopped completely chasing after stuff and go for the skillshards. I have enough toons to be more or less competitive and if luck strikes I will have the skillshards to power the new toon. I am missing a few ones that I really want to have (Nomad, AoF, GCR) - but I'm still going for the skillshards.
Well at the moment I am just saving trooper points as I want to be ready in case Trooper Eddie shows up
All Eddies Collected and Maxed
Up the Irons Blood Brothers
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Yeah but how'd u 'earn' those souls. That's my point. At work so no time but it's like Nicko was talking about in a post on people getting certain toons & whatnot. Just too much coincidence in this game to be just that...coincidence. Not accusing anyone of anything. It's a game...play the game.
Those that can...do
Those that can't...teach
Silentknight-4997, # of times laid since July/16...lots!!!
Hahahaha, pathetic that some have to sell themselves as troopers
I earned those souls as a result of sacrificing some of the dupe characters the event dropped me. So in this case I received some bad RNG along with very good RNG.
There's nothing to suggest any tampering is at play here and if I even had the suspicion of such, I think I would quit playing right then and there.
mammy-7388
Same as MoonShadow i had a period when i only bought GA souls for badges in a chase for the prisoner. never got anything valuable out of them.
When sacrifice was introduced i ended up with 13 GA souls....got nothing but 3* dupes.
After this immortal event (which awarded me with a VE dupe and 2!!! rainmaker dupes btw) i ended up with 6 GA souls from an ultimate sacrifice...guess what i got...yeah Fall!
Don't take me as the average, because i have been known in all the games i've played in my career to be MrBadLuck, but i wouldn't waste trooper badges on them.
I was even stupid enough once to but that great deal of 1 GA soul for 30€...resulted in a 3* slap in the face.
I don't get spartons defensive of these souls. IMO they should be the same value as rare, for from my experience they only give crap...why not?!
But the philosophy of NF seems to be so twisted at times...it seems like things like skill shards and GA souls should be "near impossible" to get in their opinion. i just don't get it...WHY? why not just let players have fun and feel rewarded for their effort?!
The way I see it, the G/A souls should at least be worth 1/3 of what regular souls are worth. For instance, through trooper points, G/A souls cost 3x the amount of magus, sentinel, and warrior souls. Using that as an example, why shouldn't G/A souls be rewarded at 1/3 the amount of what you'd get for a rare soul reward? With this conversion in mind, a tier VI sacrifice, which can normally reward 50 rare souls, would then have a chance of rewarding 17 (rounded up) G/A souls. Not a measly 4 G/A souls. This also gets into the issue where G/A souls are without a doubt the worst reward to get for a vortex fill. They almost shouldn't even be a reward there IMO. I'd much rather get only legendary souls or skill shards without any chance of a meager amount of G/A souls, considering how long it takes to fill the vortex meter.
Tritium-3455
Current Champion: Lvl 100 maxed Cyborg Eddie
Yeah, that is known. It seems like it's a general issue for all set effects which add to defense.
You can be assured that the defense the set effect should provide is accounted for in combat, though, even though the My Team screen isn't reporting it correctly.
Weeeeell... the only reason we were willing to put Rare Souls into that reward tier is if we gave a quantity that's well above what the natural progression of a Rare Soul reward would be. If we wanted the Rare Soul quantities to be more of what the natural progression should be relative to the last tier (where you can get 10-15 Rare Souls in Tier V, and are about twice as likely to get Rare Souls in Tier V compared to Tier VI), it'd be closer to 30-35 souls, but we wanted to bump it up because we figured people would consider 35 Rare Souls for that sacrifice to be the dud draw (ironically).
That said, I can see where you and others are coming from in terms of the Rare Gun/Assassin Souls are probably being valued a bit too much relative to Rare Souls, so I'll discuss more with Kaz and have a look at it for a future update. I don't think I'd want to go as far as removing them from higher tiers (as per Tritium's suggestion), but Tritium's idea of them being closer to 1/3 the value is probably better, so I'd look at bumping quantities in the higher tiers accordingly.
We're cookin' something up right now, so maybe soon that'll be the case...
We're still investigating what is a probably cause at this point, but again, I'd recommend contacting Support about the issue. They may have other solutions to help get you out of the bad state you're in, or that can better help us troublehsoot what the underlying issue is (I asked our CS team if they got something from Tritium-3455, and they said not recently).
[Subject also posted by many others, just quoting a recent one.]
I've discussed this a bit more with Kaz, especially in light of the various concerns and examples brought up regarding Wrath and Visions Eddie (and to a lesser extent, other stat removers).
The official stance Kaz wants me to communicate is that Wrath is not intended to have such a high chance of removal; it was an oversight from taking a character that was previously only a PVE boss to become a collectable character. His beneficial effect removal chance should not be scaling and will be rectified in a future update.
The intention is that beneficial effect removals should not be too reliable, unless the unit is primarily utility or support based (Sentinel Undead Rescuer, the Clairvoyant, Visions Eddie, etc). All other units with a high chance will see adjustments to their removal chance in an upcoming update to make them a bit more balanced.
Regarding countering buff removal, that is something we want to be very careful of, because otherwise it risks completely invalidating entire strategies in a way that then cannot be counter-played (whereas more moderate "remove all buffs" chances and higher "remove single buff" chances means that protecting your entire team with many buffs is at least something of an answer). It is something we want to add into the game at some point, but not in a widely available manner (like the many options to get Immunity onto your team).
Sparton, yet again, you prove why we love interacting with you. Thanks for the in-depth response, man! I'm glad that you and Kaz are willing to look into our concerns with the G/A rewards. The only reason I thought they should be removed from the vortex reward was because of their current meager payout. If the number of G/A souls rewarded for a vortex fill were increased, I wouldn't mind receiving them at all (hell, a crazy but fun idea would be receiving a stack of 50 of them, like what you'd get for rare souls in Tier VI+ since vortex fills take so long to achieve. That may be too much though ).
Also, thanks for the update on the 3-tap bug. I'll message the support team in a moment!
Edit: Message to support sent!
Last edited by Tritium; 05-24-2017 at 09:29 PM.
Tritium-3455
Current Champion: Lvl 100 maxed Cyborg Eddie