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    Senior Member Lulero's Avatar
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    [Troopers] Discussion and suggestion

    ["It's too long I won't read it all."]

    Please! At least the following:


    Because of internet issues or whatnot, some day it may happen you can only run, say, 10 troopers.
    On that day you'll get 1250 badges at most from those troopers sending you badges, but will send and get only 250 from running them. 1500 badges gotten, 250 sent.

    What I'm suggesting is to move the "send badges" part of runs to a "send all" button.
    On that same day you'd still get 1250 badges at most from troopers pressing that button. You'd still only get 250 from running your troopers. But you'd have sent 1250 badges in one click. 1500 badges gotten, 1250 sent.

    The main point is to avoid "guilt". You only penalize yourself and not your troopers if you are only active a little each day.

    Another benefit is to open options for free to play players who can now really choose to run LoL (and not be able to run all their troopers) without affecting the people on their list.

    Lastly, if game crashes while running a trooper it only affects your tally.

    [/"It's too long I won't read it all."]

    -----

    I believe the current trooper system suffers from a contradiction.

    Some issues:

    On one hand it is time intensive, making it a prime source of income for free to play players.
    On the other, to run all your troopers leaves you with little SoT to do anything else.

    It became more obvious with the change from secret locations to skull quests because of the sharp increase in SoT cost.
    As it is, you still can run all your troopers, quests and do a few LoL X runs a day. But that means not skipping a single beat.
    And I'm a bit worried that the introduction of BNW will make it even harsher.

    Those points are understandable from a business point of vue.
    You get to choose, badges, LoL, quests or (with BNW) a new talisman related currency (most likely).
    If you want them all, you have to buy SoT refills at least once or twice a day.
    This system also part of the design elements that incite players to login at least once a day.

    However, the way it is now, if you don't run your troopers they don't get their badges.
    Hence, to dedicated free to play players, not running troopers isn't an option.
    IMO it raises too much frustration and a chore-like feeling to remain as is.


    Suggestion:

    To "fix" this while keeping the same design goals, I believe that sending badges should be made a lot easier.
    All online games I played with a similar "friendlist" feature only required the press of a button to send them all.
    But to get all your daily badges you'd still have to use all of your troopers.

    To clarify, right now you get 50 badges per trooper a day at most. 25 from the run, 25 if that trooper use your champion.
    What I'm suggesting is to keep former part untouched, but to ease the later down to the press of a "send all" button.
    You won't get anything by pressing that button, but your troopers will. You still have to run 50 times to get the other half.


    The obvious big difference being that you won't penalize the people on your friend list if you still press one button a day...
    ... Or if you choose that, today, you want to run LoL and give up on some badges.
    It opens the options available to the players, while still keeping an incentive to buy some SoT refills.

    Also fixes the issue of the game crashing while running a trooper, at least from that friend perspective.


    Closing comments:

    This suggestion isn't the only possible fix for the mentioned issue. At the end, it comes down to the primary lines of design that only NF staff know of.

    To other players, I'd like to know what are your thoughts about this. Even if it's only something like "won't work" or "sure, let's do that".

    To NF staff, I'd like to know if that issue I mentioned isn't actually considered one and why. Thank you for any bit of clarification.

    EDIT:
    - SoW to SoT, thanks Bradata
    - "Too long, won't read"
    Last edited by Lulero; 07-31-2017 at 03:50 PM. Reason: Added a lengthy TL;DR at the head
    RETIRED - Lulero-2041 - Cyborg Ed.
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