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  1. #31
    Senior Member slauki's Avatar
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    Quote Originally Posted by DaveMurray View Post
    This thread is still alive? Seriously?
    90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.

    Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
    AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
    Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
    Characters getting stunned/frozen/taunted while immunity is on.
    Counter on explosive talis.
    AI wins the coin 70%
    Annoying APMA from time to time still present.
    Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
    95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
    Point system, just lmao. Saturday night fever and nothing else.
    Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
    Rewards for rankings are completely lame.
    Newborns trigger revenge with 99%.
    If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
    GCR shield, nuff said.

    OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
    Now let me go get a 4th dupe from eternals souls..
    yeah man, i agree with many things in your post. but whats the best approach now?

    i would solve all the problems one by one and pointing out other broken things, to get a good result in the end. that's the most constructive way i think.

    yeah we are waiting forever to get a good working game and for new content, this frustrates us all. iron maiden has deserved a much better game fur sure, but it is what it is and we should try to make it better as good as we can.


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  2. #32
    Senior Member DaveMurray's Avatar
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    Quote Originally Posted by Chaosego888 View Post
    Wow! You go 1st 30% of the time. I've been steady at 10-15% for months, not even exaggerrating. I win the flip everytime I test my defense though, which makes it pointless to even do so. I agree with everthing else you said. Don't forget about the Corrupt Rescuer that comes out of the gate casting endure and the Nomads that counter twice then execute their mirage move... and my personal favorite... The Soulless Demon that Counters, Taunts so many times that the rest of the team just says the hell with it and doesn't even make a move until next turn!
    I go first 1 in 20-30 times, i just wrote 70% because there are still a few in here that defend the dev team and say that it's just RNG, i have bad luck and it's 50-50 for them, so i try to believe them even if i know that there is no RNG in this game and everything is working propertly on that section..
    I had to change my strategy so that i won't die in the first round because of that. Pushed me to use toons i didn't want to but know i see why everyone using them, i raised my attack rate from 84% to 95% and the 5% are freezes and crashes.
    Now I am cold but a ghost lives in my veins,
    Silent the terror that reigned-marbled in stone
    Shell of a man God preserved-a thousand ages
    But open the gates of my hell-I will strike from the grave.

  3. #33
    Senior Member slash1424's Avatar
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    Quote Originally Posted by DaveMurray View Post

    95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
    This hits it for me. Without GCR, ABB(with energy tali) and MCR on my team I couldn't get into the top 500. I have no other way to cc the other team without MCR. Go against cyborg, prisnor, AoF and SSD I don't even get a chance to attack. There is no way for entry lvl players to get competitive, and now ppl complain to nerf shit because they lose a couple of matches. Don’t like your energy stolen, take off your Strike or explosive on a team mate and steal it back! I can finally get to warlord III with my team. Can’t get to warlord II because rank 225 and higher I can’t compete. I don’t really mind that because I haven’t been playing that long and work full time, but I will certainly not be able to compete without access to the pvp talisman or an ox cultist.

    Slash-2083

  4. #34
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    Quote Originally Posted by DaveMurray View Post
    I go first 1 in 20-30 times, i just wrote 70% because there are still a few in here that defend the dev team and say that it's just RNG, i have bad luck and it's 50-50 for them, so i try to believe them even if i know that there is no RNG in this game and everything is working propertly on that section..
    I had to change my strategy so that i won't die in the first round because of that. Pushed me to use toons i didn't want to but know i see why everyone using them, i raised my attack rate from 84% to 95% and the 5% are freezes and crashes.
    I was just trying to be funny there but I have really never been close to 50%, It's always to the point where I go first once or twice per list clear. I really don't even care about it that much, I just hate the fact that there is way too much percentage based RNG bullshit in this game. I play a really defensive strategy in this game because of going 2nd all the time and it actually gets me in trouble sometimes when I do go 1st. 75% of my losses are when going 1st because I am never prepared for it
    Chaosego888-9998

  5. #35
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    Quote Originally Posted by Chaosego888 View Post
    I was just trying to be funny there but I have really never been close to 50%, It's always to the point where I go first once or twice per list clear. I really don't even care about it that much, I just hate the fact that there is way too much percentage based RNG bullshit in this game. I play a really defensive strategy in this game because of going 2nd all the time and it actually gets me in trouble sometimes when I do go 1st. 75% of my losses are when going 1st because I am never prepared for it
    It's funny I feel it has always been pretty close to 50% for me. HOWEVER, during this current week I have had 2 occasions where I counted and I went second 16 times in a row and another time I went second 13 times in a row. Not sure how random that is, the odds of that happening "at random" must be absolutely astronomical.

  6. #36
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    Quote Originally Posted by Ezz View Post
    It's funny I feel it has always been pretty close to 50% for me. HOWEVER, during this current week I have had 2 occasions where I counted and I went second 16 times in a row and another time I went second 13 times in a row. Not sure how random that is, the odds of that happening "at random" must be absolutely astronomical.
    What is really weird is ever since I posted that, I have went 1st 9 times out of 21 fights, the closest to 50% I have ever seen. There was a Saturday a couple weeks ago where I went 2nd for 5 consecutive lists.
    Chaosego888-9998

  7. #37
    Senior Member Lulero's Avatar
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    @Slauki: Since thread is going out of topic and Sparton's answer being buried page 2, can we get an edit/update of OP? Here's a slightly shorter version than original to leave un-relevant parts out:

    Quote Originally Posted by Sparton_LOTB View Post
    What we as the design team want them to function like: Once chance roll regardless of how many enemies are attacked (for this kind of augment), steal power, not care about Immunity, and be reliable (at least as far as augments are concerned).

    We've gotten them to steal (instead of just generate), it's just a matter of this augment (and some other augments, like Vanish) procing more often than they should based on the number of targets... and in the case of this, stealing more power than is intended. The lead programmer actually committed a change that should allow us to correct that, but it hasn't been tested yet. If that works out well with no knock-ons, the odds for augments like Energy, Vanish, Void, etc will then proc at the correct rates in all situations in a future update.
    RETIRED - Lulero-2041 - Cyborg Ed.
    "Time you enjoy wasting isn't wasted time" - B. Russel

    Toons I maxed after Cyborg, chronologically ordered:
    Allied Bomber Boy, Pyro Soldier, Corrupt Rescuer, The Nomad, Wrath
    Run to the Hill Ed., Grim Reaper Ed., Angel of Fear, Soulless Demon
    Desert Marauder, Undead Rescuer, Pharaoh Dog, Death Dog
    Corrupt General

  8. #38
    Senior Member slauki's Avatar
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    Quote Originally Posted by Lulero View Post
    @Slauki: Since thread is going out of topic and Sparton's answer being buried page 2, can we get an edit/update of OP? Here's a slightly shorter version than original to leave un-relevant parts out:
    good idea man, will edit it now...


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