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  1. #21

    Welcome to the Time Rift - Time Rift Update August 2016

    Paralysis Talisman stun chance reduced to 12% is not reflected in your listed updates.

    Sadly I leveled two sets (6 talisman) of these and they are now useless. Tried 5 battles and not a single stun. Your nerf bat is made of solid metal.

  2. #22
    Quote Originally Posted by kokolo View Post
    Not to burst your bubble or anything, but I think you guys should REALLY focus on the game bugs. The game is slowly becoming unplayable.

    Since I have had the worst of luck in drawing characters, my first 4* character was a Pharaoh dog for a long time (got him twice actually - such bad luck). Since it was useless, I buffed my Magus Allied Soldier and used his Reflective shield as a pillar of my tactics, but we all know what happens in the Underwolrd when you use Reflective shiled. To make matters worse, now I get also get a freeze screen in the Battlefield Madness regularly, and I have to shut down the game and restart (should I mention the amount of Trooper points or Sands of time I lost in the process?).

    As far as I am concerned, and I believe I speak for many players, I really respect what you have done with the game, and respect your efforts in this update, but please concentrate on bug fixing, as it IS the biggest problem for all players. I really like Iron Maiden, and the game itself is outstanding, but this is slowly becoming pointless, because we cannot tell whether we shall progress through the game or our progress shall be nullified by game bugs (I am currently in Underworld hard and cannot progress further due to Reflective shield bug, and my tactics are based on Reflective shield).

    Really love the game, not meaning to be bitchy, and I really respect the effort put into this game, but please don't do anything else until you fix the bugs that are very frustrating and are probably the main reason that many people quit the game.

    Exactly.


    Please fix bugs. It's been over a month. Time to get serious about this.

  3. #23
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    I tend to agree with others about the sands cap it should have been communicated to us in advance and with the cost of some levels being 5 sands it's going to be a significant reduction in game time without having to purchase a refill. I'm guessing when new areas become available they will cost even more. Maybe compensate by a better chance to earn back sands on completion of levels? I have noticed a few positive changes since yesterday however. The secret levels are dropping a decent amount of ironite. The Samurai Eddie basic attack bug appears to be fixed because mine is now hitting every time. Also the Pharaoh Dog & PDK are now doing damage with their bites. I haven't check on the reflect bug yet and I did have one crash but I can't remember which level it was one of the higher ones in Underworld madness. Even though they nerfed some things at least there is some kind of change which is better than no change at all. I'm hoping they will at least take all of the feedback into consideration.

  4. #24
    Quote Originally Posted by kokolo View Post
    Not to burst your bubble or anything, but I think you guys should REALLY focus on the game bugs. The game is slowly becoming unplayable.

    Since I have had the worst of luck in drawing characters, my first 4* character was a Pharaoh dog for a long time (got him twice actually - such bad luck). Since it was useless, I buffed my Magus Allied Soldier and used his Reflective shield as a pillar of my tactics, but we all know what happens in the Underwolrd when you use Reflective shiled. To make matters worse, now I get also get a freeze screen in the Battlefield Madness regularly, and I have to shut down the game and restart (should I mention the amount of Trooper points or Sands of time I lost in the process?).

    As far as I am concerned, and I believe I speak for many players, I really respect what you have done with the game, and respect your efforts in this update, but please concentrate on bug fixing, as it IS the biggest problem for all players. I really like Iron Maiden, and the game itself is outstanding, but this is slowly becoming pointless, because we cannot tell whether we shall progress through the game or our progress shall be nullified by game bugs (I am currently in Underworld hard and cannot progress further due to Reflective shield bug, and my tactics are based on Reflective shield).

    Really love the game, not meaning to be bitchy, and I really respect the effort put into this game, but please don't do anything else until you fix the bugs that are very frustrating and are probably the main reason that many people quit the game.

    I agree. Since the August 9th update the game has never crashed more for me. Friday morning (I'm in the states) the game was unplayable. I wasted many Troopers (for which it would be nice to at least be able to communicate my attempts to play them to their owners and that the lack of points was due to game bugs) and lots of sands of time - I don't get the whole capping of game time. I don't really need anyone but me deciding how much time I spend doing anything. Maybe it's an American thing with freedom and making our own decisions or maybe it's the metal mindset of bucking authority and maybe I'm missing something but when I play a game, especially if I'm encouraged to spend money for gold, ironite, etc, then let me play it whenever I want and however much I want. OK, soapbox safely stored for now.

    Two main complaints:

    1. One of the big bugs I've seen since the update is addressed elsewhere as fixed. It is not. The near-endless, dwindling loop of reflect shield damage/misses resulting in a game that will hang for an hour - the extent of my patience before rebooting - was not a problem for me until the evening of August 11th. Currently, the False Angel Madness level hangs on the second battle when I've got a reflect shield up and one of the undead allied soldiers goes to cast...what, a heal all, I suspect, but it crashes so I never find out.

    2. The game crashes seemingly randomly. Sometimes it's after I evolve talismans (talismen?) or selling inventory (Another soapbox on why, in this day and age, our time should be spent in a game keeping up with inventory? I mean, in the 70s when memory was at a premium and people stores things creatively with bit-fiddling, sure, but now? Please.) or looking at skills or just browsing the store. I have not help here because there is no obvious pattern. The game crashing is annoying and should be fixed before any other enhancements are introduced. Stability will go a long way in this community forgiving you of a host of other sins.

    I love the band and I love the game - I wouldn't be so passionate about it if I didn't. If you can stabilize it, just stop the crashing, most of us will be patient for other bits of brokenness to be rectified.

  5. #25
    Member Atheist's Avatar
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    Question.... Sorry if this has been already asked, if so pls provide me the answer link :P Anyway, about the Nomad and his Mirage skill.
    Pre patch If i remember right in the description it was saying "deals high physical damage" while now it says "deals random damage".
    Unfortunatelly my account was bugged with the fb loop thing and i just got it back 2 days ago. Which means I couldn't play for around 2 weeks.
    So how does the number in "random damage occur and calculated"?
    My Nomad pre-patch had 2k attack and with Mirage he was delivering some crazy numbers like 6-7k dmg.
    Now with the almost the same attack, he deals 2.5-3.8k dmg.
    edit: I did some testing and his damage even tho its "true" and "random" in both his skills it's still effected by his attack stat. I can confirm that
    Last edited by Atheist; 08-14-2016 at 06:11 PM.
    Atheist-5225
    Daily Player - Using all my troopers.... Sharing a powerful Nomad! and more.... but my Nomad is the best!
    Add me now!!!! (....if you want.... :P )

  6. #26
    One additional but I forgot to mention:

    1. When powering up a talisman, I can max it out, pop out to the cosmos, then re-look at my team and, hmmm, the talisman is no longer maxed out. Might be 44/50 or 48/50. Yet my gold stays reduced. So I remax it, repeat and...49/50. WTF? Usually the third or fourth time is the charm. Getting around this when you can evolve the talisman right after you power it up - say starting at 1/40 and then powering it up to 40/40 and then evolving to five stars - is easy. Evolving it seems to cement the change and not steal any more gold. But when your talisman is 5 stars and you're trying to max its level out, there is no recourse other than to continue to throw SO MUCH GOLD at it.

    Again, the game is amazing and fun. I'll consider buying packs of gold and ironite if I can gain confidence in the play. Right now, when it crashes or does what I just described, I'm only being robbed of things I earned in game play - sands of time, gold, ironite, Troopers (least cool thing since it affects others) - but I'm certainly never going to spend money on packs if it could get stolen too.
    Last edited by TheDoctor; 08-14-2016 at 06:18 PM.

  7. #27
    I lost about 100,000 gold, progress, and runes due to the game glitching and freezing when leveling talismans.

    The game is a mess right now. I'm afraid to to anything that uses resources. If this keeps up I'm probably just going to stop wasting my time with it.

  8. #28
    Senior Member
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    Quote Originally Posted by Atheist View Post
    Question.... Sorry if this has been already asked, if so pls provide me the answer link :P Anyway, about the Nomad and his Mirage skill.
    Pre patch If i remember right in the description it was saying "deals high physical damage" while now it says "deals random damage".
    Unfortunatelly my account was bugged with the fb loop thing and i just got it back 2 days ago. Which means I couldn't play for around 2 weeks.
    So how does the number in "random damage occur and calculated"?
    My Nomad pre-patch had 2k attack and with Mirage he was delivering some crazy numbers like 6-7k dmg.
    Now with the almost the same attack, he deals 2.5-3.8k dmg.
    edit: I did some testing and his damage even tho its "true" and "random" in both his skills it's still effected by his attack stat. I can confirm that
    Random means it can be Magic, Physical, or True. Magic is affected by Magic, Physical is affected by Attack, and True seems to be some combination of both (but ignores MR and DEF so will always hit harder).

    If your build focuses heavily on one stat, your damage is going to vary wildly.

  9. #29
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    Quote Originally Posted by TheDoctor View Post

    1. One of the big bugs I've seen since the update is addressed elsewhere as fixed. It is not. The near-endless, dwindling loop of reflect shield damage/misses resulting in a game that will hang for an hour - the extent of my patience before rebooting - was not a problem for me until the evening of August 11th. Currently, the False Angel Madness level hangs on the second battle when I've got a reflect shield up and one of the undead allied soldiers goes to cast...what, a heal all, I suspect, but it crashes so I never find out.
    It's an Assassin Undead Axis Gunner, and the ability it's using is a a buff steal. Same as the purple trolls. I just tested it. So when it uses that ability, it steals Reflect and causes the Reflect loop. Which is still a thing, and I've never seen it advertised as fixed. The Reflect loop is annoying, but pretty easy to avoid. If it's not a purple trool/purple axis gunner (I think there might be a buff stealer in Sands too), just make Reflect the last action of your turn and you can avoid it every time. If it IS a buff stealer stage, then you either avoid casting Reflect until the stealers are dead, or use Seal/Silence/Stun/Power theft abilities to keep them from using it.

  10. #30
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    It's fixed in the client update, but I think they had some problems pushing that out to everyone.

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