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  1. #121
    Senior Member Knut-3112's Avatar
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    May 2018
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    Android
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    201
    I use:
    Visions Eddie - Angel + Energy
    Gunner Lilith - Life + 4 green
    Sentinel Lilith - 5 green, 1 Purple
    Prisoner - Primordials

    100% success rate on auto.

  2. #122
    Senior Member Esquatcho's Avatar
    Join Date
    Sep 2016
    OS
    iOS
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    1,292
    Anyone had their chars automatically die on the 2nd stage of VIII? Im running:
    Cyborg (Primordial)
    Magus Ninja (Oracle)
    Gunner Dog (Revenge & health)
    Lady Azov (Assassin & guard)

    What happens is every time I get there, one or two of the team automatically die. I think it might be something to do with the demon spawn crave and the increase in HP from the magus ninja HP increase being counted as a 'heal'. The remaining chars always have full health though, so maybe its a timing/buggy thing.

    Anyway was just seeing if anyone else has had the same issue?

    Edit: Same thing happens on IX on the 1st stage. I start with 1 char less!

    Edit: yep, removed the magus ninja and without HP up, everyone survives! Looks like a bug to me.
    Last edited by Esquatcho; 12-15-2018 at 07:53 AM.
    Gringo-4930
    MOFO

    Currently grinding for:
    Odin(s) - Freya - Scrooge (Slauki) Ed / Moar Yggs

  3. #123
    Senior Member Zantarath's Avatar
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    Jun 2018
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    iOS
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    179
    Quote Originally Posted by Esquatcho View Post
    Anyone had their chars automatically die on the 2nd stage of VIII? Im running:
    Cyborg (Primordial)
    Magus Ninja (Oracle)
    Gunner Dog (Revenge & health)
    Lady Azov (Assassin & guard)

    What happens is every time I get there, one or two of the team automatically die. I think it might be something to do with the demon spawn crave and the increase in HP from the magus ninja HP increase being counted as a 'heal'. The remaining chars always have full health though, so maybe its a timing/buggy thing.

    Anyway was just seeing if anyone else has had the same issue?

    Edit: Same thing happens on IX on the 1st stage. I start with 1 char less!

    Edit: yep, removed the magus ninja and without HP up, everyone survives! Looks like a bug to me.
    ur dying from the crave from the demon spawn,

    anyways my full auto run 3 gunner lilith (predetor+life+random greens) the predetor give massive damage and also count as extra hit because of the smite on gunner lilith
    basically everything dies in 2 turn except boss

    I run crusader eddie (7son also works(can get away with any eddie except PoM if u have sustain talismens))

  4. #124
    Junior Member
    Join Date
    Dec 2018
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    iOS
    Posts
    4
    Would Echo Talisman on the Gunner Dog be a good tactic?

  5. #125
    Senior Member infinite dreamer's Avatar
    Join Date
    Mar 2018
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    Android
    Posts
    601
    Quote Originally Posted by Smilingdeath View Post
    Would Echo Talisman on the Gunner Dog be a good tactic?
    Yes, very much so. I used to pair Gunner Dog with echoes along with Astra, Navigator Eddie and Clairvoyant way back and they were great. I should try out some of the newer characters one of these days.
    bob-9503 (playing daily, thank you to all my troopers and clan members in Jomsvikings!)

  6. #126
    Junior Member
    Join Date
    Mar 2018
    Location
    PA
    OS
    Android
    Posts
    24
    I've added Assassin Banshee to my party and my success rate has jumped much higher. Her auto Perfect Immunity is a huge help.
    Chris-3008

  7. #127
    Senior Member Fudjo's Avatar
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    Jul 2016
    Location
    Massachusetts
    OS
    Android
    Posts
    1,023
    Quote Originally Posted by druid138 View Post
    PoM
    Gunner Pharaoh Dog
    Gunner Lilith
    Gunner Dog

    100% success, about 2 minutes per run. DK takes awhile - there are probably better options out there. Also, my Sentinel and Gunner relics are still pretty minimal at this point.
    Tried this team out a few times and so far I'm liking it. 2 minutes per run is fine for me given that I autofarm while I'm at work or doing things around the house. Current talismans:

    Piece of Mind Eddie: Angel (Bulwark), Energy (Overwhelming)
    Gunner Pharaoh Dog: Guard (Overwhelming), Immunity (Will), rando purple (could be Cosmic)
    Gunner Lilith: Life (Sorcery), Advantage (Ward), Immunity (Bulwark)
    Gunner Dog: Strike (Safeguard), Advantage (Overwhelming), rando yellow (could be Cosmic)
    Satan81-5023

  8. #128
    Senior Member URock's Avatar
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    Aug 2016
    Location
    Germany
    OS
    Android
    Posts
    1,218
    My team:

    Alexander Eddie (Viper+Cosmic)
    Killer Prime (Energy+Vampire)
    Prisoner (Primordials)
    Raven Witch (Advantage+Shadow)

    1min per run
    __________________
    Clan: CeasarsLegion

  9. #129
    Senior Member scott-5496's Avatar
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    Sep 2016
    Location
    Scotland
    OS
    iOS
    Posts
    1,732
    Will need to time mine but I use the same team in all BNW - FFE, KP, Ferryman and Raven and it is usually around a minute or so in each I think - will need to run a check on times though.
    "We oil the jaws of the war machine and feed it with our babies" - Two Minutes to Midnight - Powerslave

    scott-5496

  10. #130
    Senior Member Sidney's Avatar
    Join Date
    Aug 2016
    Posts
    408
    Quote Originally Posted by URock View Post
    My team:

    Alexander Eddie (Viper+Cosmic)
    Killer Prime (Energy+Vampire)
    Prisoner (Primordials)
    Raven Witch (Advantage+Shadow)

    1min per run
    Damn!!! I was using a different team and my times were usually between 1.5 - 2 minutes, but this team beat it in 54 seconds! I have different talismans on Raven (Nightmare / Heal) I think I put them on here when I got her because they were already maxed out. Nice job putting this team together. Works awesome!!!
    Sidney-1805
    Daily Player
    This game is going to get me fired one day...

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