Strategies for Garden of Fear
Strategies for Garden of Fear
I play all troopers all days.
Key points:
True Damage is reduced by 75% in this one. Focus on your Magic damagers, then Physical.
You need a multi-hitter(s) to get through that shield at first.
The key is to switch your Eddies frequently.
I realize many of you may not have these toons, but here's what I had success with:
EDDIES:
Mystic Eddie and Navigator
Navigator breaks apart the shield with his cannonballs or fury (6 hits each). Damage doesn't matter for a shield, it's strictly hit count... so he shines here.
Once the shield is down, switch it up, because Navigator's damage is like throwing napkins at the king.
Mystic Eddie (being a Magus) is useful for his Ascension, his regular hits, and his fury to do damage. His healing is also very useful.
*I don't have my GRE sharded at all, but his multi-hit move with extra turns would work wonders against the shield I would imagine. Plus being a Magus, he's probably your go-to for the higher levels here.
Support:
- Pharaoh Dog King is on my team here because he's a magus and comes in very handy.
- MCR is here and is extremely useful leading up to the Dragon King, as he freezes almost all (usually all) of the enemies. Once you're at the king, his standard move is the one to use, and it does decent enough damage to chip away at the king.
- Angel of Fear - What level in this game doesn't benefit from this one? He gives you the extra turns and his damage (being physical, not True) does plenty against the king. It's important to note that it's also a 3-hit move, which is very handy against that initial shield.
In this level and others, I also use my Angel of Strife (Green Bat). The same 3-hit move works well against the shield, and does the same damage. He/she also keeps your team alive by taking that <50% damage, but she's often dead before I kill the king.
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I can successfully auto-farm Level VII, but beyond that, it's completely hands-on. Level X took around 30 mins last night to beat, with the shield regen and his stunning my support team here and there. When you do beat it, that Echo talisman set (of 4) is well worth the effort. It's a passive with 35% proc rate, so you don't need to perfect-hit to get it to activate. Boom.
Good luck everyone!
\M/
This is what not to do if your bird shits on you.
navigator is good yes, had try with a trooper because never loot him
I'm using aof too for extra turn and 3 hit
I play all troopers all days.
GRE and support buffers/healers. He brings everything down easily.
A toon that grants extra turns to GRE helps a lot.
Now I am cold but a ghost lives in my veins,
Silent the terror that reigned-marbled in stone
Shell of a man God preserved-a thousand ages
But open the gates of my hell-I will strike from the grave.
Haven't done X yet only finished VII so far, but I agree GRE and supporters. I only have a small group to pick from so I used GRE, MCR, Wrath and WUR(for the heals. The only one that was not full sharded is WUR. Lvl VII was about my limit with that group. Guessing the right talisman would be a big help.
GRE - 2 Health, 2 Pentetrating and 2 Palidin
Wrath - 3 void and 3 guardian
MCR - 2 Health and 4 holy
WUR - 3 Guardian and 3 explosive(the ones i got from the achiev)
all talisman were 5* 50 lvl
Was able to complete tier X using:
Eddie: Grim Reaper as main supported by Navigator and Eternity.
Rest was:Corrupt rescuer magus, pharaoh dog king, golden pharaoh dog
The class advantage damage from the magus with the cleanses/immunity/heals and magic damage from the dogs is very helpful.
If you time Navigator's Special and/or pharaoh dog skill correctly you get additional damage while the Boss shield is down then you take him down faster.
Last edited by Blacksteel; 08-11-2017 at 01:41 AM.
*Somewhere in time*
Blacksteel-8432
I just dumped a bunch of Skill Shards into Tailgunner Eddie and tried him around. Man, he completely destroys GoFX on auto with crimson dog!!
Talisman Loadout:
- Tailgunner - Echo / Shell
- Crimson Pharaoh Dog - Echo / Shell
- Kari, Valkyrie Siren - Penetrating / Life / Advantage
- Magus Undead Rescuer - Life / Endure / Rando-Green
This team just wrecks everything. Definitely going to try them in some of the other dungeons.