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    Brave New World Talisman Info

    All of the following talismans can be earned in the Brave New World. While some basic talismans are also found in Cosmos worlds, most talismans earned in the Brave New World are not available elsewhere (except for some limited time promotions).

    All talismans are found in dungeons appropriate to their colour (Red Talismans in the Warrior Garden of Fear, Green Talismans in the Sentinel/Gunner Garden of Life, etc). To confirm what floors they drop on, use the “REWARDS” button that’s visible when you’re viewing the quest list for a dungeon.



    Strength Talismans (Red)
    2 Set: ATK +15%

    Iron Talismans (Red)
    2 Set: DEF +15%

    Explosive Talismans (Red)
    3 Set: Explosive Augment (35% Chance to deal additional physical damage on a Perfect Hit to all enemies and then a 35% chance to inflict Grievous Burn and HP Drain. Grievous burn deals physical damage based on 5% of the Max HP, with a 35% chance to Reduce Healing and a 35% chance to Stun. HP Drain deals true damage based on 10% of the Max HP, and heal all of this character's enemies who applied HP Drain for 20% of damage.)

    Thorn Talismans (Red)
    3 Set: Thorn Shield Augment (45% Chance to grant a Thorn Shield to allies on Perfect Attacks. Thorn Shield reduces physical damage by 50%, and reflects 35% of that as true damage to all enemies with a 35% chance to inflict Heal Block or Permadeath.)

    Echo Talismans (Red)
    4 Set: Echo Passive (35% Chance for Extra Turn on each action.)

    Strike Talismans (Red)
    3 Set: Strike Passive (Grants Counterstrike for 3 turns at the start of battle. Counterstrike gives a 35% chance to immediately attack the enemy that has just attacked you.)

    Meteor Talismans (Red)
    4 Set: Meteor Ability (10 Power: Deals physical damage to all enemies. 60% Chance to inflicts up to 5 Physical Burns for 3 turns.)

    Rage Talismans (Red)
    4 Set: Rage Spear Ability (10 Power: Deals 3 hits of physical damage to all enemies. Disable Enemy Passives for 3 turns. 85% Chance to inflict Furious Burn. Furious Burn deals physical damage over time with a chance to drain Fury every turn.)

    Holy Talismans (Blue)
    2 Set: MAGIC +15%

    Cyclone Talismans (Blue)
    3 Set: Cyclone Shield Augment (35% Chance to grant a Cyclone Shield to all allies on Perfect Attacks. Cyclone Shield reduces magic damage taken and reflects true damage to all enemies with a 35% chance to Silence for 1 turn.)

    Life Talismans (Blue)
    2 Set: Regen Passive (Grants HP Regen for 2 turns at the start of battle.)

    Enduring Talismans (Blue)
    3 Set: Endure Passive (Grants Endure for 3 turns at the start of battle. Endure makes the character unable to go below 1 HP unless suffering from Permadeath.)

    Lightning Talismans (Blue)
    4 Set: Lightning Ability (10 Power: 3 hits of magic damage to all enemies. 25% Chance to Shock on each hit. 25% Chance to Remove Beneficial Effects on each hit.)

    Comet Talismans (Blue)
    4 Set: Comet Ability (10 Power: Deals magic damage to all enemies. 50% Chance Freeze enemies for 2 turns.)

    Health Talismans (Green)
    2 Set: HP +15%

    Guard Talismans (Green)
    3 Set: Guard Shield (Grants Guard Shield for 2 turns at the start of battle. Guard Shield reduces damage taken by 25% and generates Fury when hit.)

    Advantage Talismans (Green)
    2 Set: Advantage Augment (50% Chance to gain Class Advantage and Perfect Hit status for 1 turn on Perfect Hits. Class Advantage makes all damage count as having Class Advantage. Perfect Hit makes all skills count as having Perfect timing.)

    Shell Talismans (Green)
    2 Set: Damage Reduction Shield Passive (Grants Damage Reduction Shield for 1 turn at the start of battle. Damage Reduction Shield reduces damage taken by 50%.)

    Quake Talismans (Green)
    4 Set: Quake Ability (10 Power: Deals true damage to all enemies. 75% Chance to Stun for 2 turns. Damage increases based on your Max HP.)

    Boost Talismans (Gold)
    2 Set: Raise SPECIAL by 25%

    Ascension Talismans (Gold)
    2 Set: Raise ATK, MAGIC, DEF, and MR by 5%

    Chance Talismans (Gold)
    3 Set: Critical Chance Bonus (Gain Critical Strike Chance for 3 turns at the start of battle. Critical Strike Chance makes damage have a 35% chance to do double damage.)

    Immunity Talismans (Gold)
    2 Set: Immunity Passive (Grants Immunity for 1 turn at the start of battle. Immunity prevents the character from gaining negative status effects.)

    Zone Talismans (Gold)
    4 Set: Zone Eater Ability (10 Power: Deals random damage to all enemies. Inflicts Curse or Silence on all enemies for 5 turns or Doom for 2 turns.)

    Resistance Talismans (Purple)
    2 Set: HP Increased by 50% of ATK/MAGIC

    Resilience Talismans (Purple)
    2 Set: DEF/ MR Increased by 30% of ATK/MAGIC

    Vampiric Talismans (Purple)
    3 Set: HP Gain Augment (Heal for 20% of your Max HP on Perfect Attacks.)

    Immortal Talismans (Purple)
    3 Set: Revive on Death Passive (Grants Perfect Immortality status at the start of battle for 3 turns. Perfect Immortality status will auto-revive you with 60% HP if you die while the buff is active. Perfect Immortality effect can only be removed by Permadeath.)
    Last edited by Sparton_LOTB; 12-04-2017 at 09:32 PM.

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