don't be a mofo and join the mofos.
if you are interested in joining one of the top 5 clans in lotb, contact me and we can start the negotiation. we are full atm but we can put you on the mofo list if you like.
The only reason I typically never answer that is that I have repeatedly answered that as far back as when PVP was introduced, and typically people who think that the AI has an advantage don't believe me when I say the opponent does not gain any advantages. Enemy AI is as smart as your own AI when you turn on Autoplay; there isn't differing perfect chances or AI priorities, there isn't different target deviation rules, and it has the same randomness for deciding who will go first or not.
The only AI overrides the game has is if we set something in PVE content for a given wave of enemies (to minimize the chance of Assassin Golden Sons overlapping Endure constantly in early floors of Lord of Light, for example). We don't have the tech to do AI differences in PVP between you and your opponent even if we wanted do, and the only global modifiers for PVP that exist have to do with Power and Fury generation/starting amounts (with the former applying equally to both sides and the latter differentiating based on who goes first, not who is the player).
Classes do not have any inherent advantage or disadvantage with proccing things like Strike or Revenge. However, Strike and Revenge proc based on number of hits that could trigger it, so if you keep using Navigator Eddie's Landfall (3 hits per enemy), you'll see the enemy trigger Strike, Revenge, etc way more than if a Sentinel Soulless Demon is punching (which is a single hit per enemy).
Same goes for a lot of other things which care about triggering based on taking damage (such as Void Shields).
Thanks! Probably applies to other passives as well, although some it doesn't really make a noticeable difference. The bug I enjoyed the most was Shaman slapping 6 to 9 marks on each enemy with his fury. Think that one was fixed with the last update though. I spent a few hours trying to figure out how to get his fury max'ed in one turn. Would have been awesome for pvp.
Hey Sparton or Kaz,
Whats the likelihood of another Immortal fragment event? Aces High is looking like the next best alternative to VHE with the coming update and that event was possibly the best one in recent memory for a shot at him.
If you're gonna die, die with your boots on
mjmxiii-1619
We already had an immortal event I would love an event just for the toons.
We will do another fragment event like that eventually I'm sure. Right now the current plan involves some different kinds of ways of getting higher-rarity characters (some existing, some new), but I've been wanting to kick around a few ideas to Kaz about ways we could mix up the usual 4 star fragment events with other kinds of events and kinds of resulting characters (such as one for high rarity characters but focusing on non-Eddies, as JJJ428 suggested, or maybe focusing on a particular theme, such as a Dog Soul).
English is not my native language
Demoonchild-7235 // Already full of nice troopers, some of them nice people too!
Hey Mariner, I dont have my Rainmaker set up like this anymore but if you have them available, try a combo of Resistance, Resilience and Shell Talismans on him. I think this is how they intended these things to work...
Thanks Sparton, an "all dogs" event would be really cool. Very useful toons for those who dont have them. A cool way to mix things up too. Thinking outside the box, I like it!i
Edit: I second Demoonchilds post! Screaming it from the highest mountaintop lmao!
Last edited by mjmxiii; 09-15-2017 at 11:55 PM.
If you're gonna die, die with your boots on
mjmxiii-1619