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  1. #41
    Senior Member Yup's Avatar
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    Quote Originally Posted by T-Man View Post
    Don’t see her much among top players. Say the top 50 or 100 even. Is she a problem for you?
    Oh not at all. Easily defeated. I just notice her because practically everyone uses her, same with eternity toons, and I've never seen her pop up in a soul anywhere. There MUST have been an event to giver her as a reward at some point.

  2. #42
    Senior Member Mariner-1212's Avatar
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    Dig it. Thanks for the Christmas toon nerfs, and the new talismans sound great!
    This is what not to do if your bird shits on you.

  3. #43
    Senior Member T-Man's Avatar
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    Quote Originally Posted by Yup View Post
    Oh not at all. Easily defeated. I just notice her because practically everyone uses her, same with eternity toons, and I've never seen her pop up in a soul anywhere. There MUST have been an event to giver her as a reward at some point.
    Oh ok. My whole point is she doesn’t need to be nerfed again.
    Last edited by T-Man; 11-13-2017 at 08:48 PM.

  4. #44
    Senior Member mjmxiii's Avatar
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    Quote Originally Posted by Nicko View Post
    I’m more likely to spot a Yeti than score a Beelze
    Yeti Eddie!
    If you're gonna die, die with your boots on
    mjmxiii-1619

  5. #45
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    Quote Originally Posted by Nicko View Post
    Hah! Me and you both. I’m more likely to spot a Yeti than score a Beelze
    I'll trade you one of my 3 Beelzebubs for a Wrath or a Claire

  6. #46
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    Heyyyyy!!! A fix for AoF and Prisoner! How exciting! Hopefully it works out as intended.

    All in all, it looks like it will be a great update. Thanks for working on these NF! \m/
    Last edited by Dank Brew; 11-14-2017 at 05:43 PM.
    Playing since the beginning, and I still DO NOT have these eddies:
    Cyborg
    Shaman
    VHE
    Navigator
    Tailgunner
    Hollowed

    Current champ: Trooper.
    Brewtus-1572

  7. #47
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    Quote Originally Posted by IceManFerrar View Post
    esp with AoF’s broken passive (I have personally seen it give an extra turn to the entire team if it “thinks” that it killed a toon with Endure).
    So I for one am definitely looking forward to the AoF passive being fixed in this tuning update.
    Lol, i've seen a lot of AoF passive bugs, seen it give a whole team extra turn for getting one of my toons to HALF HEALTH. HALFFFF!!!!! lmao
    Playing since the beginning, and I still DO NOT have these eddies:
    Cyborg
    Shaman
    VHE
    Navigator
    Tailgunner
    Hollowed

    Current champ: Trooper.
    Brewtus-1572

  8. #48
    Quote Originally Posted by Sparton_LOTB View Post
    The "triggering more than once" was commonly attributed to revival effects. Under the hood, it acts like a "start of battle" effect, and reviving would thus re-enable that in some situations, but the fixes to stopping start of battle passives from triggering on revive will thus impact that.
    I just wanted to follow up on this for transparency (especially since this has been a high profile issue), but the next update will probably not have a fix for the Angel of Fear.

    After discussing it a bit more with the programmer in question who was working on this issue, because of the unique nature of how the First Blood passive works, the fix he did does not work for the Angel of Fear. He will be continuing to look into the situation, but it is unlikely to get a fix in time for the next update. Basically, he tried to do the fix that will work for most (all?) other start of battle passives, but it ended up making the First Blood passive not work at all, so he had to revert the changes for First Blood and just preserve having the improvement for other passives.

    Sorry about the previously-incorrect information about that in my previous post (and the preliminary notes). It's an unfortunate side effect of trying to communicate upcoming fixes before an update is signed off and submitted; sometimes, things that get fixes applied need to have changes reverted due to unintended knock-ons.

  9. #49
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    Quote Originally Posted by Sparton_LOTB View Post
    I just wanted to follow up on this for transparency (especially since this has been a high profile issue), but the next update will probably not have a fix for the Angel of Fear.

    After discussing it a bit more with the programmer in question who was working on this issue, because of the unique nature of how the First Blood passive works, the fix he did does not work for the Angel of Fear. He will be continuing to look into the situation, but it is unlikely to get a fix in time for the next update. Basically, he tried to do the fix that will work for most (all?) other start of battle passives, but it ended up making the First Blood passive not work at all, so he had to revert the changes for First Blood and just preserve having the improvement for other passives.

    Sorry about the previously-incorrect information about that in my previous post (and the preliminary notes). It's an unfortunate side effect of trying to communicate upcoming fixes before an update is signed off and submitted; sometimes, things that get fixes applied need to have changes reverted due to unintended knock-ons.
    Thanks for the update. It makes sense. This type of communication is great. It's better to see that it's being worked on than no info on it at all.
    Playing since the beginning, and I still DO NOT have these eddies:
    Cyborg
    Shaman
    VHE
    Navigator
    Tailgunner
    Hollowed

    Current champ: Trooper.
    Brewtus-1572

  10. #50
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    I would really like to know, why defence-bonus-questions don't get an answer...

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