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  1. #41
    Senior Member Ancient Mariner's Avatar
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    Jeez, everytime there are new problems...don't know if it's already been said, but now the arena store appears empty

  2. #42
    Legacy Rain88's Avatar
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    Quote Originally Posted by druid138 View Post
    Are you on Android? I had the same problem. I've never had that issue before with an update. But a re-install solved it for me.
    Cheers ,that solved it for me.
    "Do you really want to be. Just another one statistic"
    Rainmaker88-0976

  3. #43
    Senior Member Patrice-1201's Avatar
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    Can we now use our Troopers toons to clear missions?
    All Eddies Collected and Maxed

    Up the Irons Blood Brothers

    Follow me on instagram for my concert pictures: http://instagram.com/screamforme_ig

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  4. #44
    Senior Member slauki's Avatar
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    hey sparton,

    can you please explain how angel talismans are supposed to work?

    the description is pretty clear:

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    they cleanse everyone every turn and heal everyone for 5. in fact they don't anything in a reliable way (prolly rightfully). so either they don't work as intended or the description is wrong.


    What you see is not real, those who know will not tell
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  5. #45
    Senior Member mjmxiii's Avatar
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    Greetings All and Happy Holidays!

    So what's the verdict on the update? Is it good enough to come back to the game or more of the same? Or is it too soon to tell? Anyone?
    If you're gonna die, die with your boots on
    mjmxiii-1619

  6. #46
    Senior Member T-Man's Avatar
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    Tailgunnerís fury is bugged. Once he uses Raining Death, it just keeps repeating until all are dead. Verified against mammy twice, using 2 different defenses.

  7. #47
    Quote Originally Posted by slauki View Post
    can you please explain how angel talismans are supposed to work?
    Hm... sloppy job on revising the description text it seems.

    The intent is that you only cleanse yourself every turn, but the most recent tuning change has adjusted the heal part specifically to be all allies.

    Quote Originally Posted by T-Man View Post
    Tailgunnerís fury is bugged. Once he uses Raining Death, it just keeps repeating until all are dead. Verified against mammy twice, using 2 different defenses.
    Yikes, that's no good. I've passed that to the team to be tracked.

  8. #48
    Senior Member Amarthir's Avatar
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    Quote Originally Posted by Sparton_LOTB View Post
    Hm... sloppy job on revising the description text it seems.

    The intent is that you only cleanse yourself every turn, but the most recent tuning change has adjusted the heal part specifically to be all allies.



    Yikes, that's no good. I've passed that to the team to be tracked.
    Sparton, are Purge Talismans supposed to only remove negative effects on one person if an AOE attacker uses them? I have them on Eda and I've seen her heal multiple times at once but the beneficial effects are only removed on one specific target.

  9. #49
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    Quote Originally Posted by Sparton_LOTB View Post
    Hm, damn, we can confirm that is the case.

    We've logged that into our internal system and will investigate the cause of it.
    perfect immunity don't work at all :/ Not only the general, but also the WUR can steal my buffs over it, that's too bad :/
    dje-8079

  10. #50
    Quote Originally Posted by T-Man View Post
    Tailgunnerís fury is bugged. Once he uses Raining Death, it just keeps repeating until all are dead. Verified against mammy twice, using 2 different defenses.
    Following up on this, our QA team is able to get Tailgunner to provide the Extra Turn when expected, but nothing that is having it "repeating until all are dead".

    Can you post here/PM me the details for what teams this was used with or against, and/or the time of the matches where you saw this occurred?

    Quote Originally Posted by Amarthir View Post
    Sparton, are Purge Talismans supposed to only remove negative effects on one person if an AOE attacker uses them? I have them on Eda and I've seen her heal multiple times at once but the beneficial effects are only removed on one specific target.
    It's intended that the purge can affect each enemy for an AoE attacker, so there may be a flaw in how the effect data is set up. I'll pass this along to be investigated.

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