I'm still having a hard time w/ level 10. Will mix up strategies and characters when I try again later.
There's one amusing thing I discovered. I shot Gunner Lord of Light with Sentinel Allied Soldier while his Invincibility was up, and though I did no damage, he did get debuffed! This allowed my team to get in a few extra hits.
Of course, there's a chance the debuff doesn't trigger, but so far it's only occurred once that I was not able to drop his Invincibility for the two turns it was up.
I bet this also works against the Warrior and Assassin Soulless Demons, and with every other character with the 'Remove Beneficial Effects' skill
Just noticed that Matt posted a hint?
Speed Of Light Eddie (compile) skill is good against Gunner Lord of Light.
Anyway, assassin should be up tomorrow..multi hit and force shield!
So disappointed. I saw Gonzo had his 5* axis bomber boy (assassin) up and I felt that would help me finally beat level 10.
I pressed start and the game crashed! So no shot w/ that character for today. Sorry, Gonzo!
Last edited by BillLion; 08-21-2016 at 12:23 PM.
FYI against the yellow boss, speed of light Eddie is a hard counter. Two of his abilities steal power and fury.
Wicker man Eddie also can steal fury.
Drew-1616
16 5 star characters level 100, 51 max talismans. Mostly Red builds.
I rotate between the red bat, hellhound, samurai, soldier, purple harpy, and Carriage Rider. Looking for active troopers with Eddie champion, or max talisman ally.
Here's my team for consistency in beating level X.
It takes a little finesse as the Allied Soldier randomly buffs and I will intentionally let him die at the boss wave. Then it is simple to not use any buffs and out last the Lord till 20%. Fury attack and burn it down. If you're not buffed he can't heal.
Oh well
Wherever, wherever you are,
Iron Nerf Bat's gonna get ya
No matter how far.
Speed of Light Eddie was my guy until I got my Soldier Eddie, so I'm happy to go back to him for this dungeon. Mine's only 3* so I'm hoping I can get the materials needed to level him up during the blue dungeon so that I can use him in this dungeon next week. That's one of the things I like about the way they set these up to rotate.
Seeing some of these posts about needing a bunch of 5* chars to beat the dungeon is disheartening. If I had 5* chars I wouldn't need to play these dungeons! That said, as long as levels 7-8 can give good enough drops to level chars to 5* then it's okay if levels 9-10 provide a good challenge to use the 5* chars on. I'm hoping it's balanced that well, given we strategically employ the appropriate chars.
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