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  1. #1
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    [feedback] about the grinding, again

    This has already been brought up several times, I just wanted to write something about it in the "suggestions & feedback" section.

    In my opinion, right now, the game requires a huge grinding effort in order to get to the interesting part.

    To elaborate, I like the fact that in the new dungeons we're seeing some variety of challenges where different characters can be helpful in different situations, and we have to think about strategies a bit.
    What I don't like, is that I have a very limited number of "useful" (=leveled up enough) characters and talismans, so I can't really have fun trying out different strategies. I do have a bunch of unleveled characters and talismans that I could level up and try out, but probably I could level only a very limited number of them right now, because I'm lacking resources. Because of this I would have to chose what to level before trying out the various combinations, unless I play all day to grind gold and runes/shards.
    If leveling up stuff was less demanding, I feel that I could have a lot more fun with the game.

    I'm aware that there's no quick or easy solution to this, but it would be nice if this problem was addressed in the future.

    (also, feel free to disagree with me, of course! )

  2. #2
    Junior Member
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    I agree completely! I need 3* rainbow talisman evo runes. So I go to the hardest content in the game (outside of the broken yellow dungeon boss) underworld madness and begin farming. One day with 80 sands I got ONE rune! (and a lot of 1* rewards. gee thanks I'm clearing the most difficult content in the game and you give me the same stuff people just starting out get) The next day I used over 80 sands and got TWO runes! Extrapolating from this if a new player was trying to outfit their five character slots with six talismans for each character it would take them 135 days to finish the first set of talismans!! Sorry no one is going to sit behind a grindwall that long to finish their first team.

    I admit during the first month the drops may have been a bit generous, but the over-correction was insane in the other direction. Devs need to look at the drop rates they've provided the players and what that means from a time investment perspective.

  3. #3
    Senior Member jpmusic's Avatar
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    Indeed, we've mentioned this before... But it's the truth, grinding is very tiring since by doing a mission you get 1, maybe 2 rewards if you're lucky. And if your doing Underworld Madness levels it's awful to receive 2* stuff since it's pretty obvious you don't need it anymore.

    My suggestion would be to make 3* runes exclusive to Underworld, and increase the rewards for each level, it can be a pain to go through what the 2 folks above have.

    Tell me why I had to be a Powerslave, I don't wanna die, I'm a god why can't I live on!

    Champions: Soldier Eddie (Lvl. 100), Assassin Possessed Mine (Lvl. 100), The Nomad (almost lvl. 100)

    RisenOsiris-7856

  4. #4
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    One option for trying strategies is to use troopers. If you are lucky you will have something useful to experiment with - for example I was struggling with the yellow boss today, tried Beeboo's possessed rockets and found it was the missing link.

  5. #5
    The grind truly is frustrating. The deva can fix drop rates with one of the hit fix updates, literally increase the percentage by a bit. It would help quite a bit.

  6. #6
    Senior Member
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    Glad they helped. Don't remember why I leveled them up but I'm glad I did.
    Beeboo-9833 Level 98

  7. #7
    Senior Member
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    I've got 16 characters at 4* lev80 now, waiting to be levelled up. It frustrates me to have to use them to grind because then I am wasting xp that could be levelling someone else. RainbowEVO shards are a HUGE bottleneck. The time rift dungeons are NOT the panacea we were promised for this problem.

    Please, devs, sort this problem out.

  8. #8
    Senior Member
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    Quote Originally Posted by Jennie-5128 View Post
    I've got 16 characters at 4* lev80 now, waiting to be levelled up. It frustrates me to have to use them to grind because then I am wasting xp that could be levelling someone else. RainbowEVO shards are a HUGE bottleneck. The time rift dungeons are NOT the panacea we were promised for this problem.

    Please, devs, sort this problem out.
    Glad to see it is not just me who thinks this. Huge +1 from me on this post

  9. #9
    Senior Member
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    I quite like the new dungeons. Super cool, however I agree that the rainbow evo shard and rune hunt has gotten tiresome. I feel like it's to the point where previously spending money on gold could fix the upgrade issues, but that's not even on the table anymore sadly. There is so many different combos I'd like to try, but progression aince August 9th has been a standstill.
    Drew-1616
    16 5 star characters level 100, 51 max talismans. Mostly Red builds.
    I rotate between the red bat, hellhound, samurai, soldier, purple harpy, and Carriage Rider. Looking for active troopers with Eddie champion, or max talisman ally.

  10. #10
    After less than a week of Time Rifts, I have gotten 9x3* rainbow shards so I'm beginning to feel a kinda balance here.

    People might say that there's because I've plenty of 5* characters already but a 4* character with 5* talismans can do the job of a 5* character, so imo people who are having difficulties with the harder dungeon should go back to Underworld and grind for talisman upgrades first.

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