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FURY

Final Journey
Deals 5 hits of random damage to all enemies.
Deal Additional Random Damage for each beneficial effect on enemies and allies.
Remove All Beneficial and Negative Effects (including Gold and Silver) on all enemies and all allies.
Damage dealt increases based on your MAX HP.
LV 2/3/4/5/6 DMG+ 10/15/20/25/25%

BASIC SKILLS

Sedate
Deals 5 hits of random damage to a single target.
Reduce Duration of Negative Effects.
35% Chance to grant Immunity to allies for 2 turns.
Damage dealt increases based on your MAX HP.
LV 2/3/4/6 DMG+ 10/15/20/25%
LV 5 Effect Chance +25%

Disturbance
Deals 5 hits of random damage to a single target.
25% Chance to grant Trap status to allies for 2 turns.
Trap Status removes beneficial effects, inflicts Perfect Corruption, and Stuns the opponent that removes this effect for 2 turns.
Damage dealt increases based on your MAX HP.
LV 2/4/6 DMG+ 15/25/25%
LV 3/5 Effect Chance +25/25%

Frenzy
Deals 5 hits of random damage to all enemies.
Remove Endure effects on enemies.
15% Chance to grant each ally an Extra Turn.
Damage dealt increases based on your MAX HP.
LV 2/3/4/6 DMG+ 10/15/20/25%
LV 5 Effect Chance +5%

POWER SKILLS

Complex
Deals 5 hits of random damage to all enemies.
Increase Max HP of all allies by 100% for 2 turns.
Damage dealt increases based on your MAX HP.
LV 2/3/4/5/6 DMG+ 10/15/20/25/25%

Asylum
Heal all allies based on your MAX HP.
Grants Perfect Immunity to all allies for 2 turns.

Padded Room
Cleanse all allies.
Grants Invincibility to all allies for 1 turn.
Instantly gain an Extra Turn.

TALISMAN SLOTS

3 Open / 2 Sentinel / 1 Gunner