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  1. #131
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    So reading through all the WoW posts... 😴 I'm glad to see very few people wishing this game had more 12 hour grindfests... f*ck all that noise! 😆 ...always reminds me of that one South park episode lol!

    I also read that skill shards should "not be removable".... then read, "except in situations where a NerF has been applied" ...LMFAO! Make up your minds... should they or shouldn't they?

    Simple yes or no question,

    If you read that a removable skill shards feature was part of the update, would you be ok with it?

  2. #132
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    Quote Originally Posted by mjmxiii View Post
    So reading through all the WoW posts... 😴 I'm glad to see very few people wishing this game had more 12 hour grindfests... f*ck all that noise! 😆 ...always reminds me of that one South park episode lol!

    I also read that skill shards should "not be removable".... then read, "except in situations where a NerF has been applied" ...LMFAO! Make up your minds... should they or shouldn't they?

    Simple yes or no question,

    If you read that a removable skill shards feature was part of the update, would you be ok with it?
    I was actually going to quote that South Park episode yesterday, "MOM! MORE HOT POCKETS!" lol. I'm pretty sure not too many people would be against it, except maybe the fully stocked accounts worrying about people catching up to them. It's funny since sacrifice came out I'm finding old toons i put shards in back when I had no idea what I was doing, only about a half dozen of them but characters like Magus Newborn of Light. Easy to see who I started the game with

  3. #133
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    Quote Originally Posted by mjmxiii View Post
    So reading through all the WoW posts... �� I'm glad to see very few people wishing this game had more 12 hour grindfests... f*ck all that noise! �� ...always reminds me of that one South park episode lol!

    I also read that skill shards should "not be removable".... then read, "except in situations where a NerF has been applied" ...LMFAO! Make up your minds... should they or shouldn't they?

    Simple yes or no question,

    If you read that a removable skill shards feature was part of the update, would you be ok with it?
    They shouldn't be removable,that's part of the game,deciding who to shard. But when a toon gets a major nerf,players should have the option

  4. #134
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    Quote Originally Posted by Silentknight View Post
    They shouldn't be removable,that's part of the game,deciding who to shard. But when a toon gets a major nerf,players should have the option
    Only downside on this is the devs take a bunch more heat. Whats the exact definition of a "major" nerf? Every time there's tweaks and shards aren't reset, people will riot. Or would it have to be any change to the characters mechanics? Just thinking a bit more in depth on it.

  5. #135
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    Quote Originally Posted by Jofer16 View Post
    Only downside on this is the devs take a bunch more heat. Whats the exact definition of a "major" nerf? Every time there's tweaks and shards aren't reset, people will riot. Or would it have to be any change to the characters mechanics? Just thinking a bit more in depth on it.
    As I said,I don't care. 1 day they'll all be sharded,lol. But I don't blame others. Any nerf...it's up to players

  6. #136
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    Quote Originally Posted by Jofer16 View Post
    I was actually going to quote that South Park episode yesterday, "MOM! MORE HOT POCKETS!" lol. I'm pretty sure not too many people would be against it, except maybe the fully stocked accounts worrying about people catching up to them. It's funny since sacrifice came out I'm finding old toons i put shards in back when I had no idea what I was doing, only about a half dozen of them but characters like Magus Newborn of Light. Easy to see who I started the game with
    Ha! That was the best! F'ing Cartman lol... my bro tried to get me into WoW but when he told me about the gameplay and how much time I would need to play "catch up" my reply was, "oh hell no dude, you're tripping!" ...and he could not stop laughing at my level of disgust 😆

    Yeah man have a few chars like Holy Smoke and Wicker Man that have a skill shard each lol... played the game for a couple months before I figured out those didn't come around very often. Didn't find the forum until last October lol so was really lost in the woods for quite some time.... still kinda am lol

  7. #137
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    One funny thing is, that you first made a poll, to ask the community how to counter "the one"...and the players suggested 1.talismans 2.PvP ban 3.nerf
    The talisman solution didn't pan out as expected. even worse, it kinda backfired...(sorry, but i believe that those rather silly talisman sets, introduced for a typical overprice, were not what the majority of the players was expecting)

    Suggestion 2. was skipped (guess due to lack of skill or a shortage of the programmers)

    So you jumped straight to solution nr3...and big time
    (i don't own a prisoner)

    Just like many others here, i'm not a big fan of nerfing. especially when it all happens just because of PvP.
    you have been warned that the game at it's current state wasn't ready for it, yet you seemed to be completely obsessed with it and pushed it ahead of any new PvM content (its been 7 months now since LoL, if im not mistaken. SEVEN months of farming GoD! :P ).

    What we have got is a rushed PvP environment full of flaws: OP characters, glitchy interface (winning streak flames,victory points going up and down, etc.), uneven attack/def system (some get attacked 40 some 600 times a week), dodgy coin toss, newly introduced self attack, aso.

    Solution? randomly swinging the nerf bat around. as you've (Sparton) yourself said: You hope....(a dev should know,not hope)
    So that means that if you don't hit this time,you won't hesitate to swing again.
    And the players have to pay for it! in your own prices-3 skill shards cost 50$. so you will practically flush down around 200$ of some players money (just by nerfing 2 characters)

    but @Sparton, i admire your art of the keyboard. you manage to avoid the real questions and requests so smoothly that it almost makes the players forget what they asked for. they just gets swept under the carpet. in this case it's the old "removable (or at least refunded) skill shards".

    Look at it this way:
    to have a team of fully sharded Eddie+2 or 3 characters you require at least 30 skill shards. that would be the lowest target everyone would try to reach. To be able to freely swap shards between any chars you would need about 60 (f.e. GRE+wickerman+AoP+AG).
    It's not a small number.

    Positives:
    -You could still sell your 50$ packs for the impatient ones or those who can't be bothered to swap them all the time
    -This would really encourage the players to think outside of the box. they would try different teams in the arena-hence needing more resets=more $$$ for devs from ironite
    -It might help with future character balancing as players could try every character they own, potentially finding some new hidden gems or OPs.

    actually the only valid reason why you won't consider it and choose to overlook it is that it's not in the programming powers of your team...

  8. #138
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    Honestly, I think the biggest problem is the stupid A.I. Fix that & let's see how these toons are supposed to perform!!!

  9. #139
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    Quote Originally Posted by Sparton_LOTB View Post
    Whoops, good catch. We'll make sure that's correct in the release patch notes.
    No worries. Also noticed under skill changes it mentions "harpy warrior" followed by "magus/warrior". Does this mean both the harpy and masked harpy will receive the guardian passive or just the warrior harpy will?

  10. #140
    Quote Originally Posted by Hypnos View Post
    No worries. Also noticed under skill changes it mentions "harpy warrior" followed by "magus/warrior". Does this mean both the harpy and masked harpy will receive the guardian passive or just the warrior harpy will?
    Ah, good catch again. We do mean Warrior Harpy and Magus Masked Harpy.

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