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  1. #211
    Member
    Join Date
    Aug 2016
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    iOS
    Posts
    30
    Sparton, i have some bugs/comments to pass if they were not passed already:

    - when trying to evolve a character, now the info popup of each shard (where to get them) is not appearing in the front but in background of this same window
    - battlefield, toys of death: the picture of possessed mine assassin is wrong in the vs screen
    - the order of characters in "my team" or when going to a battle does not mantain over the game
    - can the numbers in amount of money or challenges be exact and not a rounded number??
    - would be great to see in the list of troopers the last time they used your character (besides the notification when starting the game)
    - angel of fear passive.. (a total mystery), sometimes it does not grant the extra turn.. and there are times that it is granted when the hp of the enemy is in the limit as if has 1 hp.. how is it calculated?
    - in ppv the eddie head appears even if the characters have endure and hp 0
    - had a lot of inventory errors trying to sell runes lately.. i have thousands stacked

  2. #212
    Senior Member
    Join Date
    Aug 2016
    Location
    Chicago
    OS
    iOS
    Posts
    1,328
    It's mid May today

  3. #213
    Senior Member
    Join Date
    Aug 2016
    Posts
    571
    Quote Originally Posted by Nicko View Post
    It's mid May today
    It's Nodding Frog

  4. #214
    Senior Member
    Join Date
    Sep 2016
    Location
    France
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    iOS
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    736
    Quote Originally Posted by Nicko View Post
    It's mid May today
    : thinking exactly the same thing and hoping that Server under maintenance message will show up soon ;-)

  5. #215
    Senior Member
    Join Date
    Oct 2016
    OS
    Android
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    724
    Sparton: just reported with images that The Prisoner Passive is blocking DD passive even when DD doesn't have the red X on top. Wishing to use more often DD, but is very week and not possible to combine shell and immunity talismans on him.
    BTW as some has mentioned, it is Mid May, we all want the update soon

  6. #216
    Senior Member
    Join Date
    Dec 2016
    Location
    Sunny California
    OS
    Android
    Posts
    720
    Also, a fix for these server issues. They are killing the desire to play for a lot of us. :\

  7. #217
    Senior Member
    Join Date
    Sep 2016
    Location
    France
    OS
    iOS
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    Quote Originally Posted by Tritium View Post
    Also, a fix for these server issues. They are killing the desire to play for a lot of us. :\
    6 PVP battles crashed on me at launch today... that is 6 sow lost 100 points loss and about 60 iron coins...

  8. #218
    Senior Member
    Join Date
    Dec 2016
    Location
    Sunny California
    OS
    Android
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    720
    Quote Originally Posted by Patrice-1201 View Post
    6 PVP battles crashed on me at launch today... that is 6 sow lost 100 points loss and about 60 iron coins...
    Yeah man, these crashes are horrible. It wouldn't be quite as bad if we didn't get punished for them with the battle counting as a loss, but oh well, such is the way the game works. Our opponents get rewarded for our bad luck, and we get the short end of the stick.

  9. #219
    Quote Originally Posted by konstifik View Post
    Sparton, a question on Accuracy, since it was discussed in this thread.

    Is the effect additive/subtractive or is it multiplied? If a skill has 40 % to trigger an effect and Accuracy Up is active (25 % higher chance for effects to trigger), will the total chance be 40 % + 25 % = 65 % or 40 % x 1,25 = 50 %?
    Additive/subtractive (so 40 % + 25 % = 65 %).

    Quote Originally Posted by DaveMurray View Post
    I am using a GRE. A shot taken from the same team yesterday, i forgot the player's name again(yes i am an idiot!).
    Pyro soldier used Defend and i had all my buffs removed(immunity included) and marks added. Funny thing is that after that ss i made a perfect attack and my marks explode..
    Thanks for the additional info. I've passed this along to be further investigated.

    Quote Originally Posted by IronSentinel View Post
    Sparton, i have some bugs/comments to pass if they were not passed already:

    - when trying to evolve a character, now the info popup of each shard (where to get them) is not appearing in the front but in background of this same window
    - battlefield, toys of death: the picture of possessed mine assassin is wrong in the vs screen
    - the order of characters in "my team" or when going to a battle does not mantain over the game
    - can the numbers in amount of money or challenges be exact and not a rounded number??
    - would be great to see in the list of troopers the last time they used your character (besides the notification when starting the game)
    - angel of fear passive.. (a total mystery), sometimes it does not grant the extra turn.. and there are times that it is granted when the hp of the enemy is in the limit as if has 1 hp.. how is it calculated?
    - in ppv the eddie head appears even if the characters have endure and hp 0
    - had a lot of inventory errors trying to sell runes lately.. i have thousands stacked
    • Huh, and old bug come back. I've reopened that to be reviewed by the programmer; should be an easy fix.
    • I'll have that fixed not for this next update, but for the following one.
    • Yeah, there's some weirdness for inventory sorting. I'll see if I can have one of the programmers look at making that consistent.
    • There's some generalized logic that's done to ensure that numbers, descriptions, etc will fit even on devices which don't have as much screen real estate, so I can look and see if some could be adjusted, but probably can't do that everywhere.
    • Reporting time since a trooper last hired you (as opposed to just logging in) is a bit trickier, but is definitely something we want to look into. The game doesn't currently save that information in a way that's easy for the game to look up without hammering the servers (which would cause instability for everyone).
    • There's a few known issues regarding how the game checks for a "kill", which sometimes counts stuff that isn't actually a kill happening. It's something we're hoping to review and improve in one of the upcoming updates (not the impeding one, but at some point after that)
    • Same idea as the above point (issues with the game counting some stuff as a kill when it shouldn't)
    • Do you mean one stack literally has more than 999 runes on it, or just across multiple stacks? We're definitely investigating what's causing this for some players, but nothing should be over 999 for a single stack of runes or shards.


    Quote Originally Posted by Nicko View Post
    It's mid May today
    Pffft, we say Mid-May to give a range of days, not an exact day :P

    Soon!

    Quote Originally Posted by R1ck View Post
    Sparton: just reported with images that The Prisoner Passive is blocking DD passive even when DD doesn't have the red X on top. Wishing to use more often DD, but is very week and not possible to combine shell and immunity talismans on him.
    Yup, that's one of the fixes in the impeding update (technically listed as a fix under "The Prisoner" at the bottom of the tables).

  10. #220
    Senior Member
    Join Date
    Mar 2017
    OS
    Android
    Posts
    642
    I believe the last couple updates were on Wednesdays so I was hoping for Wednesday this week, I wouldn't have expected mid-May to mean today.

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