
Originally Posted by
Sparton_LOTB
Me and Kaz could probably write essays on the subject, but the short version for right now is that we want this game to encourage players to have a wide variety of powerful characters. Just having a team of max level/max talisman/maxed skills characters shouldn't be enough to steamroll the campaign (even if you're talking about 5 stars straight from souls!). Strategizing and bringing teams that not only work well with each other but work well at countering the enemies of a particular battle should be key to be able to progress pass the various difficulty points in the game (for the campaign and for the upcoming PVP).
Under the previous balancing, certain talismans made you way stronger than we intended, allowing players to use less characters because they can just move some talismans around if it's really needed instead of maxing out the right talismans of the right subtypes for the characters in question. Certain characters also were just always so damn useful that they had much of the same effect. Obviously those characters (and talismans) will still have some great usability after the tuning adjustments, as the intent is not to make them worthless... it's just to make them not the universally correct answer for nearly every encounter in the game.