Quote Originally Posted by slauki View Post
in theory this is a great i idea, but i'm afraid that this would be too complicated to create. won't imagine which bugs they would install :-)
but i think you have a good point with the unbalanced drops in the different worlds. it seems that the last level got a much better dropchance, but i need more time for testing this. that's why it will be difficult to evolve some talismans due to lack of other lower * material. but this is a huge improvement so far, i'm positive that there will be some ways to go on.
It would be some work on the devs end for sure... They would have to create a sliding scale of difficulty that could be applied to all characters/worlds and would probably require a tremendous amount of testing. It may be a pipe dream...

...but I can dream, can't I?