
Originally Posted by
slauki
in theory this is a great i idea, but i'm afraid that this would be too complicated to create. won't imagine which bugs they would install :-)
but i think you have a good point with the unbalanced drops in the different worlds. it seems that the last level got a much better dropchance, but i need more time for testing this. that's why it will be difficult to evolve some talismans due to lack of other lower * material. but this is a huge improvement so far, i'm positive that there will be some ways to go on.