Quote Originally Posted by PsychoEddie View Post
I don't have to do a restart on the app on androids, I just need to click on the options icon and choose EXIT which forfeits the trooper points and sands of time....that gets me out of the loop without closing the app.
Oh, I didn't think that worked. I'll update the post accordingly; thanks.

Quote Originally Posted by Hellrider View Post
Is the change of Mobilize skill live ?

[...]

I didn't test it yet though, maybe the text is outdated?
It is, it looks like we just missed updating the description text in that update. I'll make sure that's corrected for in a later update.

Quote Originally Posted by konstifik View Post
Sparton, the visual bug with character portraits not showing in the post battle screen seems to affect all characters that was summoned from BNW souls (regardless of if they are new or old characters) and not at all affecting characters pulled from any other kind of souls. Not 100 % sure about this, but it seems very likely. Should help your team find the problem.
Quote Originally Posted by Kaijester View Post
My second Aces High was summoned from legendary soul during the BNW event, also doesn't show in exp screen. My guess is any character summoned after implementation of BNW character event will not appear in exp screen.
Actually, I just saw our bug ticket for that get resolved; apparently characters in slots 101-125 (ie the newest ones a lot of long-term players would have) are what are affected by the bug. There's already an app store update waiting to be approved to fix a few other major problems, but we'll have a fix for this issue in the one after that.

Quote Originally Posted by Eagleknight View Post
[Some great comments about talismans giving HP vs Def/MR]
It's definitely expected to build a character with at least some HP from talismans (if not a health talisman or two), but I understand where you're coming from.

The intent for building defenses on a character is to find a good balance between adding HP and adding Def/MR, but it sounds like it's hard to get enough Def and MR to compensate for the amount of HP given. I'll make a task for myself to revisit this and do either something along the lines of what you're suggesting (make such talismans more glass cannon-y by giving more Magic than comparable talismans) or improve the Def/MR given on talismans to encourage more of a balance (or more of a reason to push more HP or more Def/MR depending on your opponent/your team comp).

Quote Originally Posted by Emeldir View Post
This update expand slots for characters to 125. In game is 142 characters now - still very stupid situation for "catch them all" players, but better than none. Is there any hope for expand character slots for example to 200 in part 2 of this update???
125 character slots is a technical limit we have right now, but the intent is that character inventory (and talisman inventory) will be expanded much more once we're able to fully test the implications of extending it. It's on our list of things we want to solve sooner rather than later, but without diverting too much attention from releasing PVP.