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@Sparton, @Kaz. Have you thought about lowering the damage for PvP purposes only? It is very discouraging that whoever goes first wins. The damage set up is too high. You shouldn't be able to murder 2-3 characters in one turn (Not even with class advantage). The team that goes second should be able to still win the match, by setting up shields/healing/debufs etc. I believe that PvP should be about strategy not about whoever goes first for the kill.
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