Quote Originally Posted by Caretaker View Post
I didn't want to ask for this while you've had your hands full of talismans and multihitters, but when I've reported a bug for damage scaling off of target's stats on my favourite plain creature, the red Imp, I've asked to change those 3 mandatory red talismans. Though I've been told my proposal will be sent to devs, It wasn't listed so I'm repeating my request here and now while you are fixing whatever went wrong. Make it 2 red, 1 green. That creature maxed is so low on health that it is arena useless. I can respect that it is game's fodder and not ask for hp buff (4.5k max lol) but 'cmon, make me happy and switch to one green like on hellhound.
Man I remember your Imp as Champion. That thing was beastly! Wondering about the Imp's Talismans though: is 4 red 2 green not good enough?
Reminds me of the Assassin Mine too: I've written at length about it in its character thread and requested its rather out of place mandatory red Talisman slot to be changed to something else, but I haven't really heard back from the devs about that either.