That's because this genre isn't naturally meant to have a PVP and,imho, isn't seeked out by individuals who like to play PVP. if you like PVP go play some MOBA or mmorpg. turn based rpgs are more for the layed back players, who like to take their time to think about their moves and see a challenge in collecting all the characters,talismans and maxing them out to beat some bad ass boss. at least that's what i came here for...
take for instance chess. imagine that someone would suddenly try to create new rules and units with laser guns,who can teleport and multiply and idk what...that wouldn't be chess anymore,would it?
What this kind of game needs is new worlds and special stages which provide a gradually higher challenge for the player and bring with them new in depth contents and new ways to further develop your precious characters. but that would require a dedicated team of pro developers, who know their game,have a clear vision of where it's headed and most importantly know how to get it there.
I don't mean to insult the guys from NF but sadly from what we have seen so far proves that it never was and never will be in their capabilities to provide a steady income of new content.
BNW has been stalled for 4 months now. they obviously ran into some unexpected complications with it and had to pull it back. what we ended up with was just another carrot in form of a few new characters to shut the fanboys up.
I have a feeling that even PVP was just another rushed cover up for not having anything else functioning as intended(at least to me it seemed that Sparton was holding onto it like a drowning man onto a straw,not talking about anything else). and even with a "beta test" it ended up being released with major issues,imbalances and all it provides is a free ride to the easily earned rewards for those who don't need them anyway and frustration for the rest.
it's far from where i would like to see the game going and i hope that it isn't (as Slauki called it) the future of this game.
Im holding my breath till BNW gets released to see if we will see some solutions to the core problems, which have been around ever since the release (or have been added by NF taking over and chaotically nerfing stuff without putting any deeper though into it).
I want to see answers to my(by now prehistoric) questions like:
-What is the use of skilled,mystical,sorcery and co. talismans?
-what is the use of iron,ivory(please don't say Viking Eddie!) and co. talismans?
-why do we only have about 4-5 (mostly the dull main stat increasing) talisman sets which are a must and the rest either completely vanquished,have been nerfed beyond useful or just never had any use?
-why do skills have a misleading, confusing and sometimes even unfinished description which forces you to go and try it yourself if it hits 1,random or all targets?is there any difference between:damage..."increases the higher", "scales of", "is based on"...bla bla?(i dont see any)
-why do 2 different skills have the same picture? (fe. twist of fate&cast)
-useless slot colours which make a character do near to no damage
-aso,aso,aso
Im not even getting into discussing bugs,because that would be enough for a book (remember Witkacy? i loved reading your novels,polish brat 😙.but i think that the devs should focus on sorting the basics out before adding more fancy stuff which gets boring after a week and makes this game almost a full time job.





.but i think that the devs should focus on sorting the basics out before adding more fancy stuff which gets boring after a week and makes this game almost a full time job.
