Quote Originally Posted by slauki View Post

1. reducing the tunt% of mummy and SSD
2. change prisoners passive that only affect random passives (or removes the passives of the own team too)
3. change siege, that is only affects random effects (or reduces the own effects too)
4. change the gunner rescuer in some way, otherwise he will be the next chuck norris
5. decrease the damage output from grim reaper or remove his extra turn, that can trigger 3-4 times, doing 15k damage every time
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1. To me his % is okay, I think it is overprocessing. I have exact same processing rates on other toons that are processing nowhere near the frequency of SSD and Mummy.

2. If there is a nerf to prisoner it needs to be very very subtle. He is 5*. I'll continue to be a proponent that nerfing him comes at a high risk. He, as he is, is cool. I don't have him, but love what he does.

3. Against anything done to siege. I almost hate siege more than prisoner given it affects you every round until he is gone, but again think siege has a place in the game. I wouldn't touch it.

4. I don't stress him anymore; although he is very much one of the top game changing players. I'd love to have him on offense.

5. Grim is a tough one. Unsharded he isn't that bad. Almost boring. To get him OP you have to spend a shift-load of shards, and you get him after beating the game. On the fence here. I think given the investment to fully shard, I lean towards leaving as is.

My 2 cents.

Good points slauki! Good to discuss.

Sparton, are you going to have more character discussions? That was hot about a month ago and is now dead.