Quote Originally Posted by Gmac View Post
1 - Could you elaborate further on possible changes to the prisoner?
In general, some kind of solution that involves the passive applying debuffs is likely the direction we will go, but we may try different ways of applying it to make the effect more impactful (considering it will at least have counters when it's a debuff). We're looking at our options and internally testing some possibilities to see what we can do with our current deadlines.

Quote Originally Posted by Gmac View Post
2 - Most of us are against Angel of Fear second nerf as well, please consider that too. (And please bring back Angel of Strife, he is gone)
The change to Angel of Fear is not a substantial change; as I noted earlier in the thread, he's going from effectively tied for best maxed out Attack in the game to being higher Attack than every character that isn't basically tied for highest Attack in the game (from approx 1750 to approx 1500 at 5 star level 100). We really are just trying to give other high-Attack-focused characters a bit more of an edge without power creeping everyone else above him.

Quote Originally Posted by Gmac View Post
3 - Skill Shards - I still think removable is the best option, but if not would you let us buy more then one a week with Iron Coins? Maybe less trooper points too?
We don't want to adjust the price or purchase restrictions for Skill Shards as they exist right now, but we do plan to have more options for being able to get them (such as features like Sacrifice sometimes giving them, or more events like the PVP one we recently ran).

Quote Originally Posted by Gmac View Post
4 -Any news on the self attack fix?
I haven't been saying too much with this because we're not confident we have a 100% fix for this yet. The issue currently has a fix applied for it and our QA is dedicating time to ensuring the fix functions as intended, but it's still uncommonly seen by us on the development team even when we're trying to make it happen.

Quote Originally Posted by Jofer16 View Post
Cool lots of good news! The fact you're re-considering Prisoner based on feedback is an encouraging sign, even if it's inevitable.
Quote Originally Posted by Patrice-1201 View Post
Thanks Sparton, it feels good to be heard... and even better to be considered 👍🏻
Quote Originally Posted by Tritium View Post
Thank you Sparton for your thoughtful response! I'm sure the majority of us here on the forums are glad that you are listening to us and forming your decisions based on our feedback.

While I have no doubt that some players will continue to find fault in the actions of the devs, it's quite easy to see how communication has greatly increased in the past few months. This is a welcome adjustment!
Quote Originally Posted by Sag7272 View Post
I can only respect your well though answer Sparton, it's not easy to be in your position right now I can imagine...
Thank you for your reconsideration on some parts of those nerfs, something obviously need to be done we all know & accept it at this point, it's a matter of amplitude I think.. Good to see you are listening & consider "adjustments"
Quote Originally Posted by Gmac View Post
Yes, great that you guys interact with us, can't praise that enough. Hope you guys nail this prisoner adjustment and make everybody ok with it.
Quote Originally Posted by Silentknight View Post
Wow! Miss a day,miss alot!!! Very Nice...'nuf said!!!
Thanks for your patience and understanding as well! I am also happy that we can have this dialog to help advance the game in the best manner possible, even if yes, we may not agree all the time.