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Testing costs money instead of generating it! Maybe the tester needs to design the next 10 dungeons, keys, chars and talismans for july instead of testing stuff and solving bugs?
They release to much crazy stuff and still do it without solving older problems and bugs first. The whole passive disable thing is broken for years I'd say! It became very apparent with the Prisoner/KP combo glitch. It was even more apparent now with Charlotte's passive in combination with Vipers and/or Prisoner. Taken this into account it is really not surprising that this new (sic!) tali set does not work as intended. Good thing: every player can get a free set to see that they don't work, lol
I am saying for years now that e.g. counter attacks and shields don't interact as they should. And did something happen? Yes, millions of chars and billions of talis were introduced each putting another problem on top of the existing ones. And even the purple Bat was introduced bringing counter back "to life" (a bit), but still no need to solve connected bugs? Embarrassing! The root of many problems is buried so deep in the code now and the interaction with other stuff is so large that it seems to be almost impossible to disentangle the mess, especially if the frequency of releasing stuff is not reduced.
I try to accept it, the complete stop of spending money helps a lot against parts of the frustration. It seems to me that the team is by far too small to get things done and (unfortunately) they (or some sort of management) decided that the game should take this direction with endless grinds, infinite amount of new stuff, events, keys etc. to keep people busy chasing to get these things and that the new stuff just overlays old problems somehow. This development is really sad and the privilege to use the name of Iron Maiden becomes smaller and smaller. Imagine the band would do a similar amount of "bugs" during their concerts...unimaginable!
But never forget: it's a freemium thing with all (bad) consequences we see every day.
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