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  1. #11
    Legacy
    Join Date
    Jun 2016
    Location
    Australia
    OS
    Android
    Posts
    276
    Cheers for this thread. Here are my questions:

    1. Why does every aspects of the game rely on grinding?
    * I don't believe anyone would enjoy repeating the same task constantly, that's not fun.
    * This game seems to require grinding more than PC/Console MMORPG , and this is a phone game. The standard game model for mobile is not to encourage people to stay on the game 24/7, instead merely an hour every day.
    * If the game was ad based, I would understand why you would need to make people online the game as much as possible... But it's not.

    2. (Related to the question above) Why can't you introduce an instant/swipe concept instead of auto-replay.
    Very simple concept, when you clear a dungeon with 3 stars, you will get the option to clear it instantly (by spending the sand of time required for it) without having to auto-play (it would replace auto-replay) and waste time grinding. This would decrease the time required to stay on the game without affecting the spending of ironite for refill. Actually it would increase sand of time refills.

    3. Why are characters and talismans still introduced in a really high rate although it was said that the pacing would decrease.



    How did you find about the game?
    Social media or from the iron maiden concert. Don't really remember.

    Were you an Iron Maiden fan first, or was the game an introduction?
    Iron Maiden fan first.

    How long have you been playing?
    Since the begining (except for a couple of weeks when my OS version was newer than supported)
    Last edited by Rain88; 07-25-2019 at 11:36 AM.

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