
Originally Posted by
Rory
tbh I'd prefer for Event Souls to only have chances for the relevant event characters. And for the rest of the slots to be things equivalent to the sacrificial hearts.
Like, for the Nightmoon souls. iirc that event, you had a tiny chance for Dark Lilith, a small chance for various shardborne, and then the usual pool 3-5 star characters.
Instead, I think it might be better for the nightmoon souls to generate Dark Lilith, the Shardbornes, and Moons. The moons being equivalent to sacrificial hearts of various levels.
Because it's kind of lame to do one of those event tasks to get an event soul, and you get something like that undead allied soldier which you get just for logging in daily.
I think getting sacrificial heart equivalents instead of normal pool characters would help player morale a bit too, because sacrifices get you useful stuff. Getting characters that you just end up sacrificing anyway is functionally the same, but the perception is different. Like, you get some sacrificial hearts, you think "ah well, lets see what I get for sacrificing these", while getting sandworms you think "Again ? Screw this nonsense!".
Ofc, whale-type customers who buy enough ironite to get 75 event souls for guaranteed things, might form the vast majority of the income stream, so it might be pointless to argue about this, but vOv.