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  1. #1
    Member
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    Aug 2019
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    Can we tone it down on Van Helsing?

    My bad reputation precedes me, but you know what - there is a bigger, imho, problem and people are leaving.

    Would it be too much to ask that Eddie Van Helsing has Team God Mode for 1 turn instead of 2. Like a built in Celestial talisman. I have Eddie Van Helsing and I'd have no quarrels with a nerfing.

    Thoughts:

  2. #2
    Senior Member
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    Sep 2019
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    Dystopian Hellscape
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    652
    Who is leaving?

  3. #3
    Senior Member
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    Oct 2016
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    724
    i don´t think they will nerf Van Helsing that soon, after many players invested a lot of time and resources getting him.

  4. #4
    Senior Member
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    Jun 2018
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    Missouri, USA.
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    I guess some people just get tired of playing teams that take to long to beat.

  5. #5
    Senior Member
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    Aug 2016
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    Germany
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    Can we pls get more Godmode-Rounds on Van Helsing? And pls with prevention from absolute ALL damage!

  6. #6
    Senior Member
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    Jan 2019
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    CaesarsLegion, USA
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    OK--I agree-- But only if we get rid of Orbit and Labyrinth Talismans. Especially Orbit--because I feel like many of my favorite characters (like Angel Witch) are fairly useless now.

  7. #7
    Senior Member
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    Sep 2019
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    Van Helsing is no more overpowered than many popular sets of Talismans. From the viewpoint of game design, I think it's a good move to have some OP characters, to balance with the ubiquitous OP Talismans. The game was becoming almost completely Talisman-driven.

  8. #8
    Senior Member
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    May 2017
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    USA
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    Name:  Screenshot_2019-11-11-18-09-58.png
Views: 1625
Size:  828.7 KBreally fun!

  9. #9
    Senior Member
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    Sep 2017
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    iOS
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    4,493
    There ARE workarounds for Van Helsing's impenetrability. It's no more a problem the Celestials.. or Orbits.

  10. #10
    Senior Member
    Join Date
    Dec 2018
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    iOS
    Posts
    127
    Ok can we talk about the fact that Starfire talismans are nearly impossible to beat. I’ll admit I make use of them on my Musashi and make use of AoD’s endure and full heals to beat certain arena combos *cough cough Warrior LoL + Gambler*, but they are even more abusable against PvE. Anybody else think they’re kinda screwed up?

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