
Originally Posted by
osiris0000
Grant a random Healing Effect to self for 2 turns when you take damage. 50% Chance to grant a random Healing Effect to a random ally for 2 turns when you take damage.
I think this is working as it supposed to be, since Heal shield is can be counted as a Healing effect here.
When you use a multi-hitter vs a Sacred wearer, you almost guarantee to give the enemy heal shield. Workaround? Well, heal block, or block beneficials / perfect corruption, maybe crave. Some use Gunner Hierophant too.