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  1. #11
    Senior Member
    Join Date
    Aug 2016
    Location
    Albuquerque, NM USA
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    Android
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    201
    Thanks good to know

  2. #12
    Senior Member
    Join Date
    Jul 2016
    Location
    Sofia
    OS
    Android
    Posts
    102
    I don't think he's worth powering up. I've had a trooper with this guy maxed with decent talisman build and I'd say he was underwhelming to say the least :/

  3. #13
    Senior Member
    Join Date
    Jul 2016
    Location
    Sofia
    OS
    Android
    Posts
    102
    Quote Originally Posted by MetalWarrior View Post
    Most probably i got it from "rare mega pack" 675 ironite, since i got him as *4.
    He's a gunner, you probably got him from a Rare Gunner/Assassin Soul from the daily rewards or trooper currency bought stuff.

  4. #14
    Senior Member
    Join Date
    Jul 2016
    OS
    iOS
    Posts
    647
    Quote Originally Posted by Schadenfreud-0217 View Post
    I don't think he's worth powering up. I've had a trooper with this guy maxed with decent talisman build and I'd say he was underwhelming to say the least :/
    Not gonna lie, you've gotta think outside the box to exploit this one

  5. #15
    Senior Member
    Join Date
    Aug 2016
    Location
    Somewhere in time
    OS
    iOS
    Posts
    282
    Quote Originally Posted by aur0ra85 View Post
    Not gonna lie, you've gotta think outside the box to exploit this one
    Concur! I've made a team with two magus characters,(carriage rider+child of the damned) shock and freeze talisman on them,and this gunner guy(Desert marauder).
    Perfect hit .... no matter what! (specially with emulators,perfect hit was bit difficult)

    Now opponents are frozen on almost every turn,they hardly get a chance to attack.
    my team is way far from maxed,still they can handle lots of tough stage.
    Last edited by MetalWarrior; 09-25-2016 at 11:02 AM.

  6. #16
    Member
    Join Date
    Aug 2016
    OS
    Android
    Posts
    96
    Liven up old thread about this character...

    I think he's a pretty versatile character that fits most of team builds. His perfect hit passive makes him autogrind machine, and his high ATK stat means he's a great single-attacker, and his basic skill has a chance to critically strike (double the damage, probably? Not sure the calculation)

    Paired with Angel of Fear and multiple-enemy attacker Eddie, you can beat most wave of enemies in 1 turn.
    Paired with anyone with Freeze, Blind, Stun talisman and AoE damage (assuming most of this kind is magus or sentinel characters), you can trigger the effect easily even on autogrind.
    Paired with Nomad/Wickerman/Allied General (ATK buff passive), you can get his basic skill damage up to 10-11k (non-crit) to a neutral enemy. Anyone with physical charge will works, too.

    Speaking of the damage, here's what I got in LoL dungeon 7th floor. ATK buff from Allied General and Physical Charge from Red Undead Axis Gunner. MASSIVE

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    Last edited by Leo_ID; 01-09-2017 at 04:09 PM.

  7. #17
    Senior Member
    Join Date
    Aug 2016
    Location
    Chicago
    OS
    iOS
    Posts
    1,328
    This guy has been a game changer for me. I've had him not even two weeks and agree with everything you said

  8. #18
    Senior Member
    Join Date
    Jul 2016
    Location
    Near To The East
    OS
    Android
    Posts
    1,095
    I'll try to get it higher tonight, with your marauder

  9. #19
    Senior Member
    Join Date
    Jul 2016
    Posts
    432
    I have mine with maxed strength, warp, and rush sets. I think his damage scales higher to atk than special si I'll prob remove one of those yellow pairs. His stat build is perfect for warp and rush talismans but the damage wasn't there. I have a trooper with one with a different build and it hits harder than nomad

  10. #20
    Senior Member
    Join Date
    Oct 2016
    Location
    USA
    OS
    Android
    Posts
    423
    You are going to love him in your defense team if you play PVP

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